0ad/source/graphics/Font.h
trompetin17 734386ce9f
Use freetype for font rendering
Replace premade bitmap fonts with FreeType2 and dynamic texture atlas.

Switched from static, premade bitmap fonts to runtime-generated glyphs using FreeType2.
Glyphs are rendered on demand into a dynamic texture atlas, improving scalability,
font quality, and support for internationalization.

Currently using RGBA format for compatibility across all render
paths while initial support for R8_UNORM is being added.
This prepares for future optimizations in VRAM and performance

Includes groundwork for gamma-corrected blending and future swizzling support.
2025-05-16 14:57:59 -05:00

181 lines
5.4 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FONT
#define INCLUDED_FONT
#include "graphics/Texture.h"
#include "maths/Rect.h"
#include "ps/CLogger.h"
#include "renderer/Renderer.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_STROKER_H
#include FT_OUTLINE_H
#include FT_GLYPH_H
#include FT_BITMAP_H
#include <optional>
/**
* Storage for a bitmap font. Loaded by CFontManager.
*/
class CFont
{
public:
CFont(FT_Library library, std::shared_ptr<std::array<float, 256>> gammaCorrection) : m_FreeType{library}, m_GammaCorrectionLUT{gammaCorrection} {};
~CFont() = default;
NONCOPYABLE(CFont);
struct GlyphData
{
float u0, v0, u1, v1;
i16 x0, y0, x1, y1;
i16 xadvance;
u8 defined{0};
};
/**
* Relatively efficient lookup of GlyphData from 16-bit Unicode codepoint.
* This is stored as a sparse 2D array, exploiting the knowledge that a font
* typically only supports a small number of 256-codepoint blocks, so most
* elements of m_Data will be NULL.
* This implementation expand the store the GlyphData for a given Unicode codepoint (0 ≤ cp ≤ 0x10FFFF)
*/
class GlyphMap
{
public:
GlyphMap() = default;
~GlyphMap() = default;
NONCOPYABLE(GlyphMap);
/**
* @brief Store the GlyphData for a given Unicode codepoint
*
* @param codepoint The unicode codepoint (0 ≤ cp ≤ 0x10FFFF)
* @param glyph The glyphData data to store
*/
void set(u16 codepoint, const GlyphData& glyph);
const GlyphData* get(u16 codepoint) const;
private:
std::unique_ptr<std::array<GlyphData, 256>> m_Data[256];
};
bool HasRGB() const { return m_HasRGB; }
int GetLineSpacing() const { return m_LineSpacing; }
int GetHeight() const { return m_Height; }
int GetCharacterWidth(wchar_t c);
int GetStrokeWidth() const { return m_StrokeWidth; }
void CalculateStringSize(const wchar_t* string, int& w, int& h);
void GetGlyphBounds(float& x0, float& y0, float& x1, float& y1) const
{
x0 = m_Bounds.left;
y0 = m_Bounds.top;
x1 = m_Bounds.right;
y1 = m_Bounds.bottom;
}
CTexturePtr GetTexture() const { return m_Texture; }
void UploadTextureAtlasToGPU();
const GlyphData* GetGlyph(u16 i);
private:
static void ftFaceDeleter(FT_Face face) {
FT_Done_Face(face);
}
static void ftStrokerDeleter(FT_Stroker stroker) {
FT_Stroker_Done(stroker);
}
struct Offset
{
int x{0};
int y{0};
};
friend class CFontManager;
bool SetFontFromPath(const std::string& fontPath, const std::string& fontName, int size, int strokeWidth);
void BlendGlyphBitmapToTexture(const FT_Bitmap& bitmap, int targetX, int targetY, u8 r, u8 g, u8 b);
void BlendGlyphBitmapToTextureRGBA(const FT_Bitmap& bitmap, int targetX, int targetY, u8 r, u8 g, u8 b);
void BlendGlyphBitmapToTextureR8(const FT_Bitmap& bitmap, int targetX, int targetY);
std::optional<Offset> GenerateStrokeGlyphBitmap(const FT_Glyph& glyph, u16 codepoint, FT_Render_Mode renderMode, const int baselineInAtlas);
std::optional<Offset> GenerateGlyphBitmap(FT_Glyph& glyph, u16 codepoint, FT_Render_Mode renderMode, Offset offset, const int baselineInAtlas);
const GlyphData* ExtractAndGenerateGlyph(u16 codepoint);
bool ConstructTextureAtlas();
Renderer::Backend::Sampler::Desc ChooseTextureFormatAndSampler();
CTexturePtr m_Texture;
// True if RGBA, false if ALPHA.
bool m_HasRGB{true};
GlyphMap m_Glyphs;
int m_LineSpacing;
// Height of a capital letter, roughly.
int m_Height;
// Bounding box of all glyphs
CRect m_Bounds;
// The position for the next glyph in the texture atlas.
int m_AtlasX;
int m_AtlasY;
// Size of the texture atlas.
int m_AtlasWidth;
int m_AtlasHeight;
int m_AtlasPadding;
bool m_IsDirty{false};
bool m_IsLoading{false};
int m_StrokeWidth{0};
std::unique_ptr<u8[]> m_TexData;
Renderer::Backend::Format m_TextureFormat{Renderer::Backend::Format::R8G8B8A8_UNORM};
int m_TextureFormatStride{4};
int m_AtlasSize{0};
int m_FontSize{0};
std::string m_FontName;
std::shared_ptr<std::array<float, 256>> m_GammaCorrectionLUT{nullptr};
FT_Library m_FreeType;
std::unique_ptr<FT_FaceRec_, decltype(&ftFaceDeleter)> m_Font{nullptr, &ftFaceDeleter};
std::unique_ptr<FT_StrokerRec_, decltype(&ftStrokerDeleter)> m_Stroker{nullptr, &ftStrokerDeleter};
/**
* FreeType represents most of its size and position values in 26.6 fixed-point format — that is,
* 26 bits for the integer part and 6 bits for the fractional part.
* FreeType's metrics such as: ascender, descender, height, advance, etc. are measured in 1/64th of a pixel.
*/
static constexpr int SUBPIXEL_SHIFT{6};
/**
* Some fonts are not rendered well at small sizes, so we set a minimum size.
* Because we are using a bitmap blending mode, when a font is using small size,
* We need to use a different render mode, one with less antialiasing.
*/
static constexpr int MINIMAL_FONT_SIZE_ANTIALIASING{12};
};
#endif // INCLUDED_FONT