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Use freetype for font rendering
Replace premade bitmap fonts with FreeType2 and dynamic texture atlas.

Switched from static, premade bitmap fonts to runtime-generated glyphs using FreeType2.
Glyphs are rendered on demand into a dynamic texture atlas, improving scalability,
font quality, and support for internationalization.

Currently using RGBA format for compatibility across all render
paths while initial support for R8_UNORM is being added.
This prepares for future optimizations in VRAM and performance

Includes groundwork for gamma-corrected blending and future swizzling support.
2025-05-16 14:57:59 -05:00
.gitea Fix Gitea actions syntax on push events 2025-05-15 11:45:25 +02:00
binaries Use freetype for font rendering 2025-05-16 14:57:59 -05:00
build Implement pipeline for generating patch releases 2025-05-14 10:49:02 +02:00
docs docs: Improve Doxygen Visuals and Build process 2024-10-26 19:33:38 +02:00
libraries Allow downloading Windows libraries into nightly 2025-05-14 10:48:43 +02:00
source Use freetype for font rendering 2025-05-16 14:57:59 -05:00
.editorconfig Add a Jenkinsfile linter 2025-05-08 19:50:21 +02:00
.gitattributes fix: git diff to work on LFS files for map xml files 2025-01-29 08:37:16 +01:00
.gitignore Adds libraries/win64 to .gitignore. 2025-04-26 20:53:22 +02:00
.groovylintrc.json Add a Jenkinsfile linter 2025-05-08 19:50:21 +02:00
.markdownlint.yaml Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
.pre-commit-config.yaml Update the pre-commit hooks 2025-01-11 21:44:52 +01:00
.shellcheckrc Add util.sh shell library 2025-03-30 18:05:56 +02:00
.yamllint.yaml Add yamllint to pre-commit 2024-09-08 13:08:11 +02:00
LICENSE.md Fix incorrect shaders path in LICENSE.md 2025-05-01 17:13:37 +02:00
license_dbghelp.txt Convert license_dbghelp.txt to UTF-8 2024-08-31 17:04:05 +02:00
license_gpl-2.0.txt
license_lgpl-2.1.txt
license_mit.txt
README.md Add more badges to the UI. 2025-03-22 14:11:24 +01:00
ruff.toml Enable a few more ruff rules 2025-03-03 14:18:40 +01:00

0 A.D. Introductory Information

FreeBSD Build Status Linux Build Status macOS Build Status Windows Build Status

Game References Checks Status Pre-commit Checks Status

Bi-Weekly Bundles Status Technical Docs Status Nightly Build Status

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization