0ad/source/renderer/backend/gl
2022-02-25 22:05:06 +00:00
..
Buffer.cpp Moves GL debug information toggle to run-time to make it easier to test after release. 2022-02-18 22:38:45 +00:00
Buffer.h Moves GL vertex and index buffer management to CDeviceCommandContext. 2022-02-18 17:33:12 +00:00
Device.cpp Uses triangles for drawing lines in CCanvas2D. 2022-02-25 06:59:57 +00:00
Device.h Moves max texture size to backend device capabilities. 2022-02-18 23:17:48 +00:00
DeviceCommandContext.cpp Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
DeviceCommandContext.h Moves GL debug information toggle to run-time to make it easier to test after release. 2022-02-18 22:38:45 +00:00
Framebuffer.cpp Adds debug labels to backend framebuffers. 2022-02-18 23:00:11 +00:00
Framebuffer.h Adds debug labels to backend framebuffers. 2022-02-18 23:00:11 +00:00
Mapping.cpp Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Mapping.h Moves depth and stencil tests to PipelineState and DeviceCommandContext. 2022-02-01 16:38:55 +00:00
Texture.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Texture.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00