0ad/source/renderer/backend
2022-02-25 22:05:06 +00:00
..
gl Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
CompareOp.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
CompareOp.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Format.h Moves texture management to CDeviceCommandContext, adds quality options. 2022-02-13 19:30:28 +00:00
PipelineState.cpp Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
PipelineState.h Moves polygon mode handling to PipelineState and CDeviceCommandContext. 2022-02-25 22:05:06 +00:00
Sampler.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Sampler.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00