0ad/binaries/data/mods/mod/shaders/glsl/common
Vladislav Belov b3165505b6
Fixes possible artifacts with GPU skinning on GL
std140 requires 16 bytes alignment and it makes alignment of uvec2 in
SkinData be equal to 16 bytes instead of 8 bytes.
2026-07-28 18:12:21 +02:00
..
compute.h Fixes possible artifacts with GPU skinning on GL 2026-07-28 18:12:21 +02:00
debug_fragment.h Move some engine required files to the mod mod. 2023-05-06 17:14:41 +00:00
descriptor_indexing.h Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
fog.h Removes USE_FOG define and switches to a shader parameter. 2025-10-11 08:11:35 +02:00
fragment.h Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
los_fragment.h Move some engine required files to the mod mod. 2023-05-06 17:14:41 +00:00
los_vertex.h Move some engine required files to the mod mod. 2023-05-06 17:14:41 +00:00
shading.h Reduces code duplication of specular calculation in shaders. 2023-11-08 23:07:11 +00:00
shadows.h Move some engine required files to the mod mod. 2023-05-06 17:14:41 +00:00
shadows_fragment.h Move some engine required files to the mod mod. 2023-05-06 17:14:41 +00:00
shadows_vertex.h Move some engine required files to the mod mod. 2023-05-06 17:14:41 +00:00
stage.h Adds Vulkan backend. 2023-01-10 20:22:20 +00:00
texture.h Adds Vulkan backend. 2023-01-10 20:22:20 +00:00
tone_mapper.h Adds fragment shader PBR resolve 2026-06-20 13:29:01 +02:00
uniform.h Adds a compute shader to perform a GPU skinning. 2024-12-09 22:47:07 +01:00
vertex.h Adds Vulkan backend. 2023-01-10 20:22:20 +00:00