0ad/binaries/data/mods/mod/shaders
Vladislav Belov b3165505b6
Fixes possible artifacts with GPU skinning on GL
std140 requires 16 bytes alignment and it makes alignment of uvec2 in
SkinData be equal to 16 bytes instead of 8 bytes.
2026-07-28 18:12:21 +02:00
..
effects Adds fragment shader PBR resolve 2026-06-20 13:29:01 +02:00
glsl Fixes possible artifacts with GPU skinning on GL 2026-07-28 18:12:21 +02:00
program.rng Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00