0ad/source/simulation2/components/tests
wraitii bb49fbe793 Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
TERRAIN_TILE_SIZE is now only used in relevant places in the simulation.
This also makes it mostly possible to use CFixed in constexpr contexts.

Refs #5566

Differential Revision: https://code.wildfiregames.com/D3078
This was SVN commit r25360.
2021-05-02 17:40:00 +00:00
..
test_CinemaManager.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00
test_CommandQueue.h Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_HierPathfinder.h Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
test_ObstructionManager.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
test_Pathfinder.h Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components 2021-05-02 17:40:00 +00:00
test_Position.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
test_RangeManager.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
test_scripts.h Make real directory paths on the VFS predictable (retry) 2021-03-23 12:46:59 +00:00
test_TerritoryManager.h Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components 2021-05-02 17:40:00 +00:00