0ad/source/simulation2
wraitii 6fbf036ae4 Split off StructuredClone from ScriptInterface
Follows 34b1920e7b.

This separates StructuredClone & DeepCopy logic into its own header,
reducing the size of the monolithic ScriptInterface header.

Differential Revision: https://code.wildfiregames.com/D3922
This was SVN commit r25419.
2021-05-10 11:51:32 +00:00
..
components Split off StructuredClone from ScriptInterface 2021-05-10 11:51:32 +00:00
docs Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
helpers Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components 2021-05-02 17:40:00 +00:00
scripting Split off StructuredClone from ScriptInterface 2021-05-10 11:51:32 +00:00
serialization Fix some warnings. 2021-05-02 15:45:40 +00:00
system Split off StructuredClone from ScriptInterface 2021-05-10 11:51:32 +00:00
tests Replace ScriptInterface::Call* with new ScriptFunction functions 2021-05-01 14:04:53 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Split off StructuredClone from ScriptInterface 2021-05-10 11:51:32 +00:00
Simulation2.h Fixes removed include after 2e4639e6dc. 2021-03-03 23:07:50 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00