0ad/binaries/data/mods/public/simulation/components
2016-11-15 18:48:20 +00:00
..
interfaces Fixes a typo in 8c6944f58f. 2016-09-06 13:14:51 +00:00
tests AI diplomacy support for lastManStanding, patch by Sandarac, tests reviewed by elexis, fixes #4143 2016-11-15 18:48:20 +00:00
AIInterface.js AI diplomacy support for lastManStanding, patch by Sandarac, tests reviewed by elexis, fixes #4143 2016-11-15 18:48:20 +00:00
AIProxy.js make the ai use allied dropsites when shared, fixes #4085 2016-07-10 17:44:48 +00:00
AlertRaiser.js Fix lineendings of JS simulation components. 2016-06-24 12:23:39 +00:00
Armour.js Code cleanup. 2015-06-16 14:35:16 +00:00
Attack.js Remove two pointless references and fix a typo. Patch by fatherbushido, refs #4276. 2016-11-14 01:44:17 +00:00
AttackDetection.js Deal ranged damage even if the attacker dies. Patch by LeanderH. Fixes #3610. 2016-08-22 01:00:57 +00:00
AuraManager.js remove some unused var 2016-05-12 17:42:27 +00:00
Auras.js implement ptol civ bonus and optimization of ResourceTrickle component, refs #4082 2016-11-11 12:46:25 +00:00
Barter.js Show bartered resources to observers, fixes #3839. 2016-09-25 20:26:25 +00:00
BattleDetection.js Some JS component cleanup. 2015-11-28 08:27:38 +00:00
Builder.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
BuildingAI.js Add GetPlayersByDiplomacy to cmpPlayer. 2016-08-27 15:28:02 +00:00
BuildRestrictions.js Disable building most structures in unconnected territory. Fixes #3526 2016-04-18 07:00:22 +00:00
Capturable.js Siege statistics for the summary screen. Patch by Mate-86, fixes #4033. 2016-09-25 21:45:21 +00:00
CeasefireManager.js Fix few typos in comments. 2016-09-07 17:02:25 +00:00
Cost.js Reverts e38665d7a6 (excepting the buildtime part of iberian and macedonian fortress templates) as #3818 must be fixed in a cleaner way. Fixes a typo. Refs #3818. 2016-08-25 10:44:19 +00:00
Damage.js Fix 4edff555a3: damage only one unit when the main target is missed by a projectile and others units are reached, to be coherent when the main target is hit. Commented by leper. Refs #4276. 2016-10-11 06:03:10 +00:00
DataTemplateManager.js Fix an OOS without rejoin after selecting the first unit. 2016-10-06 14:11:56 +00:00
EndGameManager.js AI diplomacy support for lastManStanding, patch by Sandarac, tests reviewed by elexis, fixes #4143 2016-11-15 18:48:20 +00:00
EntityLimits.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Fogging.js allow trade with mirage markets, fixes #3894 2016-05-14 12:27:48 +00:00
Formation.js add some missing semicolon 2015-09-21 21:08:58 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js Fix building of fields + update tests to make sure this doesn't happen again. Refs #4121 2016-08-02 11:54:18 +00:00
GarrisonHolder.js Initialize UnitAI component of initial garrisoned units, fixes #4281 2016-10-13 17:38:13 +00:00
Gate.js Add GetPlayersByDiplomacy to cmpPlayer. 2016-08-27 15:28:02 +00:00
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js AI diplomacy support for lastManStanding, patch by Sandarac, tests reviewed by elexis, fixes #4143 2016-11-15 18:48:20 +00:00
Heal.js Fix missing this-reference in 9d20881ef4 and update gamesetup following a874b3c1c3. 2016-07-07 00:10:26 +00:00
Health.js add some missing semicolon 2016-10-24 18:00:14 +00:00
Identity.js Updates Identity classes and visible classes documentation. Cleans inconsistencies (identation, some classes were sometimes in Classes and other times in VisibleClasses, adds missing class for javelinist cavalry hero, removes Camel classes from traders and seleucid cavalry, removes unused and misleading Light, Medium, Heavy classes). Comments by Sanderd17, elexis and s0600204. Refs #4147 2016-08-21 09:03:00 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Loot tooltips. Patch by Mate-86, fixes #4193. 2016-09-19 01:21:09 +00:00
Market.js allow trade with mirage markets, fixes #3894 2016-05-14 12:27:48 +00:00
Mirage.js allow trade with mirage markets, fixes #3894 2016-05-14 12:27:48 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js Upgrade component cleanup, refs #2706. 2016-07-03 01:50:55 +00:00
Player.js See the explored territory of defeated players in observermode. 2016-10-20 16:31:52 +00:00
PlayerManager.js Remove cmpPlayerManager.GetAllPlayerEntities() which leaked internal data. 2016-08-27 15:26:23 +00:00
ProductionQueue.js Fix paired techs following a754b1bad4. Patch by Imarok, fixes #4251, refs #3823. 2016-09-29 10:25:48 +00:00
Promotion.js Don't resurrect dead units when trying to promoting them while they die. Patch by karamel, fixes #3544. 2015-12-13 18:09:56 +00:00
RallyPoint.js Reset the rallypoint when capturing that building or unit, since the rallypoint command is only meaningful to the player that issued it. Reviewed by fatherbushido. 2016-10-21 11:34:20 +00:00
Repairable.js Repairrate cleanup. Refs #3395, patch by bb. 2015-12-31 15:20:12 +00:00
ResourceDropsite.js make the ai use allied dropsites when shared, fixes #4085 2016-07-10 17:44:48 +00:00
ResourceGatherer.js drop resources before switching to next queued order, fixes #1670 2015-12-20 21:30:34 +00:00
ResourceSupply.js Optimize PerformGather in ResourceGatherer.js after the Tracelogger revelead it was a performance hotspot. Should be about twice as fast. 2015-11-14 12:26:33 +00:00
ResourceTrickle.js implement ptol civ bonus and optimization of ResourceTrickle component, refs #4082 2016-11-11 12:46:25 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
SkirmishReplacer.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
Sound.js Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220 2015-05-26 12:25:10 +00:00
StatisticsTracker.js Siege statistics for the summary screen. Patch by Mate-86, fixes #4033. 2016-09-25 21:45:21 +00:00
StatusBars.js Change an Object into a Map, this should stop the deserializer of reordering the keys in some cases and stop an OOS on rejoining. Refs #3375 2016-03-22 20:57:27 +00:00
TechnologyManager.js Fix issue with undefined newValue while origValue is defined. 2016-05-29 18:10:57 +00:00
TerritoryDecay.js Fix territory not being updated when diplomacy changes. Fixes #3891 2016-04-09 19:57:34 +00:00
Timer.js some simulation cleanup 2015-11-28 11:43:14 +00:00
Trader.js Trader cleanup. 2016-06-16 20:54:31 +00:00
TrainingRestrictions.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
Trigger.js Properly handle wonder victory messages after a player has won. 2016-07-13 06:51:59 +00:00
TriggerPoint.js Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other) 2014-06-23 15:55:07 +00:00
UnitAI.js Patrol units. Patch by Imarok, based on patch by svott, reviewed by fatherbushido and bb. 2016-09-25 21:33:05 +00:00
UnitMotionFlying.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Upgrade.js add some missing semicolon 2016-10-24 18:00:14 +00:00
ValueModificationManager.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
Visibility.js Revert a wrongly committed WIP change. 2015-09-18 19:54:19 +00:00
WallPiece.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
Wonder.js Wonder mode cleanup. 2016-06-17 14:24:30 +00:00