mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Use decimals instead of integers to allow relative templates for resource costs, as proposed by sanderd17, fixes #3818. Use relative templates following 68f87cb556.
This was SVN commit r18500.
This commit is contained in:
parent
ff4e751dce
commit
e38665d7a6
3 changed files with 8 additions and 8 deletions
|
|
@ -24,10 +24,10 @@ Cost.prototype.Schema =
|
|||
"</element>" +
|
||||
"<element name='Resources' a:help='Resource costs to construct/train this unit'>" +
|
||||
"<interleave>" +
|
||||
"<element name='food'><data type='nonNegativeInteger'/></element>" +
|
||||
"<element name='wood'><data type='nonNegativeInteger'/></element>" +
|
||||
"<element name='stone'><data type='nonNegativeInteger'/></element>" +
|
||||
"<element name='metal'><data type='nonNegativeInteger'/></element>" +
|
||||
"<element name='food'><ref name='nonNegativeDecimal'/></element>" +
|
||||
"<element name='wood'><ref name='nonNegativeDecimal'/></element>" +
|
||||
"<element name='stone'><ref name='nonNegativeDecimal'/></element>" +
|
||||
"<element name='metal'><ref name='nonNegativeDecimal'/></element>" +
|
||||
"</interleave>" +
|
||||
"</element>";
|
||||
|
||||
|
|
|
|||
|
|
@ -2,9 +2,9 @@
|
|||
<Entity parent="template_structure_military_fortress">
|
||||
<Cost>
|
||||
<PopulationBonus>15</PopulationBonus>
|
||||
<BuildTime>750</BuildTime>
|
||||
<BuildTime op="mul">1.5</BuildTime>
|
||||
<Resources>
|
||||
<stone>1200</stone>
|
||||
<stone op="mul">1.2</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Health>
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Cost>
|
||||
<BuildTime>350</BuildTime>
|
||||
<BuildTime op="mul">0.7</BuildTime>
|
||||
<Resources>
|
||||
<stone>800</stone>
|
||||
<stone op="mul">0.8</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
|
|
|
|||
Loading…
Reference in a new issue