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https://gitea.wildfiregames.com/0ad/0ad
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115 lines
3.7 KiB
XML
115 lines
3.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="builder|template_unit">
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<Attack>
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<Capture>
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<AttackName>Capture</AttackName>
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<Capture>2.5</Capture>
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<MaxRange>4</MaxRange>
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<RepeatTime>1000</RepeatTime>
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<RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses>
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</Capture>
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<Slaughter>
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<AttackName>Slaughter</AttackName>
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<Damage>
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<Hack>1000</Hack>
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</Damage>
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<MaxRange>2</MaxRange>
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<PrepareTime>900</PrepareTime>
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<RepeatTime>1000</RepeatTime>
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<RestrictedClasses datatype="tokens">!Domestic</RestrictedClasses>
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</Slaughter>
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</Attack>
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<Auras datatype="tokens">
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units/ram_garrison
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</Auras>
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<Cost>
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<BuildTime>10</BuildTime>
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<Resources>
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<food>50</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>80</Max>
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</Health>
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<Identity>
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<GenericName>Infantry</GenericName>
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<Classes datatype="tokens">Human CitizenSoldier</Classes>
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<VisibleClasses datatype="tokens">Citizen Worker Soldier Infantry</VisibleClasses>
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<Rank>Basic</Rank>
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</Identity>
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<Loot>
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<xp>100</xp>
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<food>5</food>
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<wood>0</wood>
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<stone>0</stone>
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<metal>0</metal>
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</Loot>
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<Position>
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<Anchor>upright</Anchor>
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</Position>
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<Promotion>
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<RequiredXp>100</RequiredXp>
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</Promotion>
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<Resistance>
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<Entity>
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<Damage>
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<Hack>2</Hack>
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<Pierce>4</Pierce>
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<Crush>15</Crush>
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</Damage>
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</Entity>
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</Resistance>
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<ResourceGatherer>
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<MaxDistance>2.0</MaxDistance>
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<BaseSpeed>1.0</BaseSpeed>
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<Rates>
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<food.fruit>0.5</food.fruit>
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<food.grain>0.25</food.grain>
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<food.meat>1</food.meat>
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<wood.tree>0.75</wood.tree>
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<wood.ruins>5</wood.ruins>
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<stone.rock>0.5</stone.rock>
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<stone.ruins>2</stone.ruins>
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<metal.ore>0.5</metal.ore>
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<metal.ruins>2</metal.ruins>
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</Rates>
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<Capacities>
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<food>10</food>
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<wood>10</wood>
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<stone>10</stone>
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<metal>10</metal>
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</Capacities>
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</ResourceGatherer>
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<Sound>
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<SoundGroups>
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<attack_slaughter>attack/weapon/knife_attack.xml</attack_slaughter>
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<order_attack>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack>
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<order_attack_move>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack_move>
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<order_build>voice/{lang}/civ/civ_{phenotype}_build.xml</order_build>
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<order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
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<order_gather>voice/{lang}/civ/civ_{phenotype}_gather.xml</order_gather>
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<order_repair>voice/{lang}/civ/civ_{phenotype}_repair.xml</order_repair>
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<order_walk>voice/{lang}/civ/civ_{phenotype}_walk.xml</order_walk>
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<select>voice/{lang}/civ/civ_{phenotype}_select.xml</select>
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<walk>actor/human/movement/walk.xml</walk>
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<run>actor/human/movement/run.xml</run>
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<death>actor/human/death/{phenotype}_death.xml</death>
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<build>resource/construction/con_wood.xml</build>
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<gather_fruit>resource/foraging/forage_leaves.xml</gather_fruit>
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<gather_grain>resource/farming/farm.xml</gather_grain>
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<gather_meat>resource/gathering/gather_meat.xml</gather_meat>
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<gather_tree>resource/lumbering/lumbering.xml</gather_tree>
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<gather_rock>resource/mining/pickaxe.xml</gather_rock>
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<gather_ore>resource/mining/mining.xml</gather_ore>
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<gather_ruins>resource/mining/mining.xml</gather_ruins>
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<trained>interface/alarm/alarm_create_infantry.xml</trained>
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<invalid_building_placement>interface/alarm/alarm_invalid_building_placement.xml</invalid_building_placement>
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</SoundGroups>
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</Sound>
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<Vision>
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<Range>10</Range>
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</Vision>
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</Entity>
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