Add tests for CanEverReachTarget and its helpers

This commit is contained in:
Atrik 2026-05-05 18:43:43 +02:00
parent a19b8b8b50
commit 626c91e02b
5 changed files with 178 additions and 3 deletions

View file

@ -429,3 +429,100 @@ function testAttackPreference()
}
testAttackPreference();
function testCanEverReachTarget()
{
const attacker = ++entityID;
AddMock(attacker, IID_Position, {
"IsInWorld": () => true,
"GetHeightOffset": () => 0,
"GetPosition2D": () => new Vector2D(1, 2)
});
const cmpAttack = ConstructComponent(attacker, "Attack", {
"Melee": {
"Damage": { "Hack": 10, "Pierce": 0, "Crush": 0 },
"MaxRange": 5
},
"Ranged": {
"Damage": { "Hack": 0, "Pierce": 10, "Crush": 0 },
"MaxRange": 30,
"Projectile": { "Speed": 50, "Spread": 1, "Gravity": 1, "FriendlyFire": "false" }
}
});
// Melee target within 3D range
{
const defender = ++entityID;
AddMock(defender, IID_Position, {
"IsInWorld": () => true,
"GetHeightOffset": () => 0
});
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Melee"), true);
}
// Melee target too high
{
const defender = ++entityID;
AddMock(defender, IID_Position, {
"IsInWorld": () => true,
"GetHeightOffset": () => 10
});
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Melee"), false);
}
// Melee target at same height, within range (close distance)
{
const defender = ++entityID;
AddMock(defender, IID_Position, {
"IsInWorld": () => true,
"GetHeightOffset": () => 4
});
// sqrt(0² + 4²) = 4 <= 5
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Melee"), true);
}
// Ranged: target at same height — reachable from current position (check 1)
{
const defender = ++entityID;
AddMock(defender, IID_Position, {
"IsInWorld": () => true,
"GetHeightOffset": () => 0,
"GetPosition": () => new Vector3D(1, 0, 2)
});
// Need RangeManager mock for IsTargetInRange (check 1) to work
AddMock(SYSTEM_ENTITY, IID_RangeManager, {
"GetEffectiveParabolicRange": () => 25,
"GetMaxReachableParabolicHeight": () => 15
});
AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
"IsInTargetRange": () => true
});
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Ranged"), true);
}
// Ranged: target too high for parabolic arc even at closest approach (check 2)
{
const defender = ++entityID;
AddMock(defender, IID_Position, {
"IsInWorld": () => true,
"GetHeightOffset": () => 20,
"GetPosition": () => new Vector3D(1, 20, 2)
});
AddMock(SYSTEM_ENTITY, IID_RangeManager, {
"GetEffectiveParabolicRange": () => -1, // out of range
"GetMaxReachableParabolicHeight": () => 10
});
AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
"IsInTargetRange": () => false
});
// heightDiff = 20 - 0 = 20, maxReachableHeightDiff = 10 → unreachable
TS_ASSERT_EQUALS(cmpAttack.CanEverReachTarget(defender, "Ranged"), false);
}
}
testCanEverReachTarget();

View file

@ -15,6 +15,7 @@ const enemyPlayer = 2;
const alliedPlayer = 3;
const turretHolderID = 9;
const entitiesToTest = [10, 11, 12, 13];
let entityID = 100;
AddMock(turretHolderID, IID_Ownership, {
"GetOwner": () => player
@ -244,3 +245,80 @@ cmpTurretHolder.OnOwnershipChanged({
"from": INVALID_PLAYER
});
TS_ASSERT(cmpTurretHolder.OccupiesTurretPoint(spawned));
// Test GetClosestApproachDistanceToTurretPoint
{
const holder = ++entityID;
// Mock the holder's obstruction
AddMock(holder, IID_Obstruction, {
"GetBlockMovementFlag": () => true,
"GetObstructionHalfSizes": () => ({ "x": 10, "y": 15 })
});
const cmpHolder = ConstructComponent(holder, "TurretHolder", {
"TurretPoints": {
"center": {
"X": "0",
"Y": "5.0",
"Z": "0"
},
"edge": {
"X": "8.0",
"Y": "5.0",
"Z": "0"
},
"corner": {
"X": "10.0",
"Y": "5.0",
"Z": "15.0"
},
"outside": {
"X": "15.0",
"Y": "5.0",
"Z": "0"
}
}
});
// Center point (0,0) in 20x30 building → min(10, 15) = 10
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("center"), 10);
// Edge point (8,0) in 20x30 building → min(10-8, 15-0) = 2
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("edge"), 2);
// Corner point (10,15) in 20x30 building → min(10-10, 15-15) = 0
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("corner"), 0);
// Outside point (15,0) in 20x30 building → min(10-15, 15-0) = -5 → clamped to 0
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("outside"), 0);
// Nonexistent turret point
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint("nonexistent"), 0);
// Pass object directly
const turretPoint = cmpHolder.TurretPointByName("center");
TS_ASSERT_EQUALS(cmpHolder.GetClosestApproachDistanceToTurretPoint(turretPoint), 10);
// Passable building (no obstruction or doesn't block movement)
const passableHolder = ++entityID;
AddMock(passableHolder, IID_Obstruction, {
"GetBlockMovementFlag": () => false
});
const cmpHolderPassable = ConstructComponent(passableHolder, "TurretHolder", {
"TurretPoints": {
"center": { "X": "0", "Y": "5.0", "Z": "0" }
}
});
TS_ASSERT_EQUALS(cmpHolderPassable.GetClosestApproachDistanceToTurretPoint("center"), 0);
// No obstruction component at all
++entityID;
const cmpHolderNoObst = ConstructComponent(entityID, "TurretHolder", {
"TurretPoints": {
"center": { "X": "0", "Y": "5.0", "Z": "0" }
}
});
TS_ASSERT_EQUALS(cmpHolderNoObst.GetClosestApproachDistanceToTurretPoint("center"), 0);
}

View file

@ -67,7 +67,7 @@
<HeightOffset>18.0</HeightOffset>
</StatusBars>
<Vision>
<Range>80</Range>
<Range>10</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>

View file

@ -110,6 +110,6 @@
</SoundGroups>
</Sound>
<Vision>
<Range>80</Range>
<Range>10</Range>
</Vision>
</Entity>

View file

@ -74,6 +74,6 @@
<Acceleration op="mul">0.75</Acceleration>
</UnitMotion>
<Vision>
<Range>100</Range>
<Range>10</Range>
</Vision>
</Entity>