0ad/binaries/data/mods/public/simulation/components/tests
fatherbushido 1558272fd2 Fix some formal issues noticed by elexis in dc17836fe5.
This was SVN commit r19622.
2017-05-21 05:48:05 +00:00
..
setup.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
test_Attack.js Add a type argument for CanAttack method of Attack component. Patch by bb. Fixes #4220. 2017-05-07 19:32:59 +00:00
test_AuraManager.js Add tests to AuraManager component. Fixes #4123 2016-08-02 12:19:40 +00:00
test_Auras.js Adress a Todo in auras code. Add player type aura. Improve tests. Accepted by mimo. 2017-01-06 20:14:39 +00:00
test_Barter.js Fix some formal issues noticed by elexis in dc17836fe5. 2017-05-21 05:48:05 +00:00
test_Builder.js Builder component tests and some cleanup. Patch by Stan. 2017-05-01 00:44:08 +00:00
test_Capturable.js Remove an unused variable following 1b20ac7671 and fix some missing and some redundant semicolons found with jshint. 2016-11-28 14:47:13 +00:00
test_Damage.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
test_EndGameManager.js Capture The Relic gamemode. 2017-03-25 07:01:07 +00:00
test_Foundation.js Fix building of fields + update tests to make sure this doesn't happen again. Refs #4121 2016-08-02 11:54:18 +00:00
test_GuiInterface.js Add barter multiplier for barter prices. They can be altered by technologies or auras. Reviewed by mimo. 2017-05-20 18:01:49 +00:00
test_Identity.js Add Identity component unit tests. Some code cleanup. Patch by Stan. Commented and reviewed by bb. 2017-04-20 19:51:10 +00:00
test_Math.js Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193. 2013-06-30 05:16:20 +00:00
test_Pack.js Don't tag an entity as packing when the packing is completed. Reviewed by leper. 2017-04-18 19:44:43 +00:00
test_Player.js Add barter multiplier for barter prices. They can be altered by technologies or auras. Reviewed by mimo. 2017-05-20 18:01:49 +00:00
test_RallyPoint.js Reset the RallyPoint in case the building changes Ownership to Gaia, so as to prevent the execution of commands like gathering resources or attacking someone if the garrisoned building becomes destroyed. 2017-02-10 18:47:25 +00:00
test_Technologies.js fix missing semicolons 2017-01-09 19:03:24 +00:00
test_TechnologyManager.js Add a simulation test to the previous commit of s0600204's patch. Refs #4263. 2017-01-08 14:04:23 +00:00
test_Timer.js
test_UnitAI.js Remove all occurrences of for each in JS scripts. 2017-01-30 12:47:08 +00:00
test_UnitMotionFlying.js Fix the Mustang template. Add tests for the UnitMotionFlying component. 2017-04-03 09:58:01 +00:00
test_VisionSharing.js counter espionage 2017-03-28 21:37:53 +00:00