0ad/binaries/data/mods/public/simulation/components
fatherbushido aa4c542926 Fix an oversight noticed by leper in 1558272fd2.
This was SVN commit r19627.
2017-05-21 14:57:41 +00:00
..
interfaces Petra: gameTypeManager cleanup 2017-05-19 20:28:21 +00:00
tests Fix some formal issues noticed by elexis in dc17836fe5. 2017-05-21 05:48:05 +00:00
AIInterface.js Remove a leftover argument in GetSimulationState call. Refs 00ea7763f7. Reviewed by elexis and echotangoecho. 2017-05-12 16:20:56 +00:00
AIProxy.js Petra: gameTypeManager cleanup 2017-05-19 20:28:21 +00:00
AlertRaiser.js Remove all occurrences of for each in JS scripts. 2017-01-30 12:47:08 +00:00
Armour.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Attack.js Add a type argument for CanAttack method of Attack component. Patch by bb. Fixes #4220. 2017-05-07 19:32:59 +00:00
AttackDetection.js Fix 03ecf8508f. Bug noticed by mimo. Some objects are not instance of Vector3D after deserialization. 2017-01-18 13:25:38 +00:00
AuraManager.js Don't use range queries for global auras. Fix related team bonus. Add Mauryan team bonus. Based on a sanderd17 patch. Reviewed by wraitti. 2017-01-01 16:52:24 +00:00
Auras.js Aura Range tooltip. Reviewed by elexis. 2017-05-09 12:55:56 +00:00
Barter.js Fix some formal issues noticed by elexis in dc17836fe5. 2017-05-21 05:48:05 +00:00
BattleDetection.js Some JS component cleanup. 2015-11-28 08:27:38 +00:00
Builder.js Builder component tests and some cleanup. Patch by Stan. 2017-05-01 00:44:08 +00:00
BuildingAI.js Add missing roundings for garrisoned arrows tooltips. Reviewed by elexis. 2017-05-10 13:04:35 +00:00
BuildRestrictions.js Roman Entrenched Army Camp balancing. 2017-05-03 12:32:48 +00:00
Capturable.js Check the capturePoint state when diplomacyChanged, fixes #4491 2017-02-21 20:42:28 +00:00
CeasefireManager.js Add a GUI notification when the ceasefire ended so that devs and modders can do fancy things with that event and 2017-03-02 18:02:59 +00:00
Cost.js Revert change to datatype of resource costs in Cost.js made in 52f311da2b 2017-05-18 01:30:01 +00:00
Damage.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
DataTemplateManager.js Fix an OOS without rejoin after selecting the first unit. 2016-10-06 14:11:56 +00:00
EndGameManager.js Stop marking the player as won on endless games. Patch by Vladislav. Fixes #4323. 2017-01-03 23:12:52 +00:00
EntityLimits.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Fogging.js Fixes an issue with miraging. Fixes #4297. Reviewed by leper and Itms. 2017-01-02 12:32:16 +00:00
Formation.js Unify random integer and float helper functions of GUI, Simulation and AI. 2017-03-03 21:13:10 +00:00
FormationAttack.js Remove all occurrences of for each in JS scripts. 2017-01-30 12:47:08 +00:00
Foundation.js Fix the building construction rate for multiple units. 2017-05-21 08:11:34 +00:00
GarrisonHolder.js force the eject when renaming a garrisoned entity, fixes #4532 2017-04-24 20:38:39 +00:00
Gate.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Guard.js Speed up the guard component by removing OnGlobal calls, based on a patch from wraitii, fixes #4333 2016-12-07 18:08:26 +00:00
GuiInterface.js Fix an oversight noticed by leper in 1558272fd2. 2017-05-21 14:57:41 +00:00
Heal.js Fix missing this-reference in 9d20881ef4 and update gamesetup following a874b3c1c3. 2016-07-07 00:10:26 +00:00
Health.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Identity.js Add Identity component unit tests. Some code cleanup. Patch by Stan. Commented and reviewed by bb. 2017-04-20 19:51:10 +00:00
Loot.js Merge resource agnostic branch by s0600204, fixes #3934. 2016-11-19 14:29:45 +00:00
Looter.js Merge resource agnostic branch by s0600204, fixes #3934. 2016-11-19 14:29:45 +00:00
Market.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Mirage.js allow trade with mirage markets, fixes #3894 2016-05-14 12:27:48 +00:00
MotionBall.js
Pack.js Don't tag an entity as packing when the packing is completed. Reviewed by leper. 2017-04-18 19:44:43 +00:00
Player.js Fix an oversight noticed by leper in 1558272fd2. 2017-05-21 14:57:41 +00:00
PlayerManager.js Remove all occurrences of for each in JS scripts. 2017-01-30 12:47:08 +00:00
ProductionQueue.js Reset the alert of ProductionQueues when ownerShip changes, fixes #4571 2017-05-13 14:52:23 +00:00
Promotion.js fix a wrong copy/paste in 82faae8637 2016-12-08 18:05:44 +00:00
RallyPoint.js Reset the RallyPoint in case the building changes Ownership to Gaia, so as to prevent the execution of commands like gathering resources or attacking someone if the garrisoned building becomes destroyed. 2017-02-10 18:47:25 +00:00
RangeVisualization.js RangeVisualization component and use it to visualize Aura ranges. 2017-05-06 00:47:21 +00:00
Repairable.js Repairrate cleanup. Refs #3395, patch by bb. 2015-12-31 15:20:12 +00:00
ResourceDropsite.js Remove silencing of resource-not-found errors (that were introduced with an enabled property in the JSON resource files that got removed later). Refs #3934. 2016-11-21 17:32:17 +00:00
ResourceGatherer.js Remove all occurrences of for each in JS scripts. 2017-01-30 12:47:08 +00:00
ResourceSupply.js Handle case where diminishing returns equal to 1. Accepted by mimo. 2017-01-10 14:05:43 +00:00
ResourceTrickle.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Settlement.js
SkirmishReplacer.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Sound.js Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220 2015-05-26 12:25:10 +00:00
StatisticsTracker.js Fix whitespace in 202e567492 2017-05-15 19:30:00 +00:00
StatusBars.js Don't try to get capture points and add capture bar of a destroyed entity in StatusBar. Reviewed by Sanderd17. 2017-04-24 19:31:17 +00:00
TechnologyManager.js Remove a duplicate TechnologyManager getter introduced by e33d4a52e9. 2017-04-23 00:30:24 +00:00
TerritoryDecay.js Fix territory not being updated when diplomacy changes. Fixes #3891 2016-04-09 19:57:34 +00:00
Timer.js Timer component cleanup. Patch by Stan, fixes #4158. 2016-11-22 12:28:22 +00:00
Trader.js Stop relying on the internal structure of the current Trader component. 2017-02-24 21:59:23 +00:00
TrainingRestrictions.js Sort and update help list of category build and training restrictions. Reviewed by elexis. 2017-04-26 13:54:41 +00:00
Trigger.js New economic tutorial based on triggers, accessible from the "learn to play" button 2017-05-17 17:33:36 +00:00
TriggerPoint.js Remove all occurrences of for each in JS scripts. 2017-01-30 12:47:08 +00:00
UnitAI.js Petra: gameTypeManager cleanup 2017-05-19 20:28:21 +00:00
UnitMotionFlying.js Fix the Mustang template. Add tests for the UnitMotionFlying component. 2017-04-03 09:58:01 +00:00
Upgrade.js Fix application of tech modifications within the Upgrade component. Patch by s0600204. 2017-04-05 15:27:59 +00:00
ValueModificationManager.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Visibility.js Revert a wrongly committed WIP change. 2015-09-18 19:54:19 +00:00
VisionSharing.js counter espionage 2017-03-28 21:37:53 +00:00
WallPiece.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
WallSet.js Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Wonder.js Fix documentation of non system component. 2017-03-24 07:09:28 +00:00