0ad/binaries/data/mods/public/maps/scripts/Conquest.js

11 lines
479 B
JavaScript

{
let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger);
cmpTrigger.conquestClassFilter = "ConquestCritical";
let data = { "enabled": true };
cmpTrigger.RegisterTrigger("OnOwnershipChanged", "ConquestHandlerOwnerShipChanged", data);
cmpTrigger.RegisterTrigger("OnStructureBuilt", "ConquestAddStructure", data);
cmpTrigger.RegisterTrigger("OnTrainingFinished", "ConquestTrainingFinished", data);
cmpTrigger.DoAfterDelay(0, "ConquestStartGameCount", null);
}