0ad/binaries/data/mods/public/maps/scripts
mimo 61b243fdc6 fixes to the economic tutorial (D194) following 15e2b42525
Reviewed By: Itms
Differential Revision: https://code.wildfiregames.com/D520
This was SVN commit r19628.
2017-05-21 16:41:39 +00:00
..
CaptureTheRelic.js Select the number of relics to spawn in the gamesetup. 2017-05-05 20:41:37 +00:00
Conquest.js Use let keyword for cmpTrigger consistently, so that this reference to the component before deserialization can't be reused inside the Trigger component after deserialization which would cause an OOS on rejoin / savegame loading as experienced prior 53570da065. 2017-05-10 14:03:51 +00:00
ConquestCommon.js Use let keyword for cmpTrigger consistently, so that this reference to the component before deserialization can't be reused inside the Trigger component after deserialization which would cause an OOS on rejoin / savegame loading as experienced prior 53570da065. 2017-05-10 14:03:51 +00:00
ConquestStructures.js Use let keyword for cmpTrigger consistently, so that this reference to the component before deserialization can't be reused inside the Trigger component after deserialization which would cause an OOS on rejoin / savegame loading as experienced prior 53570da065. 2017-05-10 14:03:51 +00:00
ConquestUnits.js Use let keyword for cmpTrigger consistently, so that this reference to the component before deserialization can't be reused inside the Trigger component after deserialization which would cause an OOS on rejoin / savegame loading as experienced prior 53570da065. 2017-05-10 14:03:51 +00:00
Regicide.js Use let keyword for cmpTrigger consistently, so that this reference to the component before deserialization can't be reused inside the Trigger component after deserialization which would cause an OOS on rejoin / savegame loading as experienced prior 53570da065. 2017-05-10 14:03:51 +00:00
TriggerHelper.js Remove entity if spawning fails. 2017-02-24 15:41:19 +00:00
Tutorial.js fixes to the economic tutorial (D194) following 15e2b42525 2017-05-21 16:41:39 +00:00
WonderVictory.js Use let keyword for cmpTrigger consistently, so that this reference to the component before deserialization can't be reused inside the Trigger component after deserialization which would cause an OOS on rejoin / savegame loading as experienced prior 53570da065. 2017-05-10 14:03:51 +00:00