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https://gitea.wildfiregames.com/0ad/0ad
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Differential Revision: https://code.wildfiregames.com/D410 Reviewed By: Sandarac This was SVN commit r19518.
192 lines
6.7 KiB
JavaScript
192 lines
6.7 KiB
JavaScript
Trigger.prototype.InitCaptureTheRelic = function()
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{
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let cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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let catafalqueTemplates = shuffleArray(cmpTemplateManager.FindAllTemplates(false).filter(
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name => name.startsWith("other/catafalque/")));
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// Attempt to spawn relics using gaia entities in neutral territory
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// If there are none, try to spawn using gaia entities in non-neutral territory
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let cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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let cmpWaterManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_WaterManager);
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let cmpTerritoryManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TerritoryManager);
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let potentialGaiaSpawnPoints = [];
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let potentialSpawnPoints = cmpRangeManager.GetEntitiesByPlayer(0).filter(entity => {
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let cmpPosition = Engine.QueryInterface(entity, IID_Position);
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if (!cmpPosition || !cmpPosition.IsInWorld())
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return false;
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let cmpIdentity = Engine.QueryInterface(entity, IID_Identity);
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if (!cmpIdentity)
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return false;
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let templateName = cmpTemplateManager.GetCurrentTemplateName(entity);
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if (!templateName)
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return false;
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let template = cmpTemplateManager.GetTemplate(templateName);
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if (!template || template.UnitMotionFlying)
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return false;
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let pos = cmpPosition.GetPosition();
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if (pos.y <= cmpWaterManager.GetWaterLevel(pos.x, pos.z))
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return false;
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if (cmpTerritoryManager.GetOwner(pos.x, pos.z) == 0)
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potentialGaiaSpawnPoints.push(entity);
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return true;
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});
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if (potentialGaiaSpawnPoints.length)
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potentialSpawnPoints = potentialGaiaSpawnPoints;
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if (!potentialSpawnPoints.length)
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{
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error("No gaia entities found on this map that could be used as spawn points!");
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return;
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}
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let cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
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let numSpawnedRelics = cmpEndGameManager.GetGameTypeSettings().relicCount;
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this.playerRelicsCount = new Array(TriggerHelper.GetNumberOfPlayers()).fill(0, 1);
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this.playerRelicsCount[0] = numSpawnedRelics;
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for (let i = 0; i < numSpawnedRelics; ++i)
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{
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this.relics[i] = TriggerHelper.SpawnUnits(pickRandom(potentialSpawnPoints), catafalqueTemplates[i], 1, 0)[0];
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let cmpDamageReceiver = Engine.QueryInterface(this.relics[i], IID_DamageReceiver);
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cmpDamageReceiver.SetInvulnerability(true);
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let cmpPositionRelic = Engine.QueryInterface(this.relics[i], IID_Position);
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cmpPositionRelic.SetYRotation(randFloat(0, 2 * Math.PI));
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}
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};
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Trigger.prototype.CheckCaptureTheRelicVictory = function(data)
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{
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let cmpIdentity = Engine.QueryInterface(data.entity, IID_Identity);
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if (!cmpIdentity || !cmpIdentity.HasClass("Relic") || data.from == -1)
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return;
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--this.playerRelicsCount[data.from];
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if (data.to == -1)
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{
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warn("Relic entity " + data.entity + " has been destroyed");
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this.relics.splice(this.relics.indexOf(data.entity), 1);
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}
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else
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++this.playerRelicsCount[data.to];
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this.CheckCaptureTheRelicCountdown();
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};
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/**
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* Check if an individual player or team has acquired all relics.
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* Also check if the countdown needs to be stopped if a player/team no longer has all relics.
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*/
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Trigger.prototype.CheckCaptureTheRelicCountdown = function()
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{
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let cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
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for (let playerID = 1; playerID < TriggerHelper.GetNumberOfPlayers(); ++playerID)
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{
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let playerAndAllies = cmpEndGameManager.GetAlliedVictory() ?
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QueryPlayerIDInterface(playerID).GetMutualAllies() : [playerID];
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let teamRelicsOwned = 0;
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for (let ally of playerAndAllies)
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teamRelicsOwned += this.playerRelicsCount[ally];
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if (teamRelicsOwned == this.relics.length)
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{
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this.StartCaptureTheRelicCountdown(playerAndAllies);
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return;
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}
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}
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this.DeleteCaptureTheRelicVictoryMessages();
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};
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Trigger.prototype.DeleteCaptureTheRelicVictoryMessages = function()
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{
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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cmpTimer.CancelTimer(this.relicsVictoryTimer);
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let cmpGuiInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
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cmpGuiInterface.DeleteTimeNotification(this.ownRelicsVictoryMessage);
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cmpGuiInterface.DeleteTimeNotification(this.othersRelicsVictoryMessage);
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};
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Trigger.prototype.StartCaptureTheRelicCountdown = function(playerAndAllies)
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{
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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let cmpGuiInterface = Engine.QueryInterface(SYSTEM_ENTITY, IID_GuiInterface);
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if (this.relicsVictoryTimer)
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{
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cmpTimer.CancelTimer(this.relicsVictoryTimer);
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cmpGuiInterface.DeleteTimeNotification(this.ownRelicsVictoryMessage);
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cmpGuiInterface.DeleteTimeNotification(this.othersRelicsVictoryMessage);
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}
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if (!this.relics.length)
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return;
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let others = [-1];
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for (let playerID = 1; playerID < TriggerHelper.GetNumberOfPlayers(); ++playerID)
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{
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let cmpPlayer = QueryPlayerIDInterface(playerID);
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if (cmpPlayer.GetState() == "won")
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return;
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if (playerAndAllies.indexOf(playerID) == -1)
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others.push(playerID);
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}
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let cmpPlayer = QueryOwnerInterface(this.relics[0], IID_Player);
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let cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
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let captureTheRelicDuration = cmpEndGameManager.GetGameTypeSettings().victoryDuration || 0;
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let isTeam = playerAndAllies.length > 1;
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this.ownRelicsVictoryMessage = cmpGuiInterface.AddTimeNotification({
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"message": isTeam ?
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markForTranslation("%(player)s's team has captured all relics and will have won in %(time)s") :
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markForTranslation("%(player)s has captured all relics and will have won in %(time)s"),
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"players": others,
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"parameters": {
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"player": cmpPlayer.GetName()
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},
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"translateMessage": true,
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"translateParameters": []
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}, captureTheRelicDuration);
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this.othersRelicsVictoryMessage = cmpGuiInterface.AddTimeNotification({
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"message": isTeam ?
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markForTranslation("Your team has captured all relics and will have won in %(time)s") :
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markForTranslation("You have captured all relics and will have won in %(time)s"),
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"players": playerAndAllies,
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"translateMessage": true
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}, captureTheRelicDuration);
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this.relicsVictoryTimer = cmpTimer.SetTimeout(SYSTEM_ENTITY, IID_EndGameManager,
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"MarkPlayerAsWon", captureTheRelicDuration, playerAndAllies[0]);
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};
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{
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let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger);
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cmpTrigger.relics = [];
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cmpTrigger.playerRelicsCount = [];
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cmpTrigger.relicsVictoryTimer = undefined;
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cmpTrigger.ownRelicsVictoryMessage = undefined;
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cmpTrigger.othersRelicsVictoryMessage = undefined;
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cmpTrigger.DoAfterDelay(0, "InitCaptureTheRelic", {});
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cmpTrigger.RegisterTrigger("OnDiplomacyChanged", "CheckCaptureTheRelicCountdown", { "enabled": true });
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cmpTrigger.RegisterTrigger("OnOwnershipChanged", "CheckCaptureTheRelicVictory", { "enabled": true });
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cmpTrigger.RegisterTrigger("OnPlayerWon", "DeleteCaptureTheRelicVictoryMessages", { "enabled": true });
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}
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