0ad/source/soundmanager/items/CSoundBase.h
historic_bruno 011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00

89 lines
2.1 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CSOUNDBASE_H
#define INCLUDED_CSOUNDBASE_H
#include "lib/external_libraries/openal.h"
#include "soundmanager/items/ISoundItem.h"
#include "soundmanager/data/SoundData.h"
#include <string>
class CSoundBase : public ISoundItem
{
protected:
ALuint m_ALSource;
CSoundData* m_SoundData;
std::string* m_Name;
bool m_LastPlay;
bool m_Looping;
bool m_ShouldBePlaying;
double m_StartFadeTime;
double m_EndFadeTime;
ALfloat m_StartVolume;
ALfloat m_EndVolume;
public:
CSoundBase();
virtual ~CSoundBase();
virtual bool InitOpenAL();
virtual void ResetVars();
virtual void EnsurePlay();
virtual void SetGain(ALfloat gain);
virtual void SetRollOff(ALfloat gain);
virtual void SetPitch(ALfloat pitch);
virtual void SetDirection(const CVector3D& direction);
virtual void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain);
virtual void SetLastPlay(bool last);
void Play();
void PlayAndDelete();
bool IdleTask();
void PlayLoop();
void Stop();
void StopAndDelete();
void FadeToIn(ALfloat newVolume, double fadeDuration);
void PlayAsMusic();
void PlayAsAmbient();
const char* Name();
std::string GetName();
virtual bool GetLooping();
virtual void SetLooping(bool loops);
virtual bool IsPlaying();
virtual void SetLocation(const CVector3D& position);
virtual void FadeAndDelete(double fadeTime);
protected:
void SetNameFromPath(char* fileLoc);
void ResetFade();
bool HandleFade();
};
#endif // INCLUDED_CSOUNDBASE_H