/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSOUNDBASE_H #define INCLUDED_CSOUNDBASE_H #include "lib/external_libraries/openal.h" #include "soundmanager/items/ISoundItem.h" #include "soundmanager/data/SoundData.h" #include class CSoundBase : public ISoundItem { protected: ALuint m_ALSource; CSoundData* m_SoundData; std::string* m_Name; bool m_LastPlay; bool m_Looping; bool m_ShouldBePlaying; double m_StartFadeTime; double m_EndFadeTime; ALfloat m_StartVolume; ALfloat m_EndVolume; public: CSoundBase(); virtual ~CSoundBase(); virtual bool InitOpenAL(); virtual void ResetVars(); virtual void EnsurePlay(); virtual void SetGain(ALfloat gain); virtual void SetRollOff(ALfloat gain); virtual void SetPitch(ALfloat pitch); virtual void SetDirection(const CVector3D& direction); virtual void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain); virtual void SetLastPlay(bool last); void Play(); void PlayAndDelete(); bool IdleTask(); void PlayLoop(); void Stop(); void StopAndDelete(); void FadeToIn(ALfloat newVolume, double fadeDuration); void PlayAsMusic(); void PlayAsAmbient(); const char* Name(); std::string GetName(); virtual bool GetLooping(); virtual void SetLooping(bool loops); virtual bool IsPlaying(); virtual void SetLocation(const CVector3D& position); virtual void FadeAndDelete(double fadeTime); protected: void SetNameFromPath(char* fileLoc); void ResetFade(); bool HandleFade(); }; #endif // INCLUDED_CSOUNDBASE_H