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AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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DecalRData.cpp
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Bugfix- changed decal/terrain blending mode for the fixed renderpath
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2012-08-09 16:22:49 +00:00 |
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DecalRData.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
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HWLightingModelRenderer.cpp
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
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HWLightingModelRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
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InstancingModelRenderer.cpp
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
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InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
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MikktspaceWrap.cpp
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Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
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2012-08-21 16:40:07 +00:00 |
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MikktspaceWrap.h
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Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
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2012-08-21 16:40:07 +00:00 |
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ModelRenderer.cpp
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Second attempt to fix a graphical glitch in ARB mode
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2012-08-25 21:41:31 +00:00 |
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ModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
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ModelVertexRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
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OverlayRenderer.cpp
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
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OverlayRenderer.h
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Split out code specific to textured overlay lines construction from OverlayRenderer into its own files.
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2012-06-02 21:19:20 +00:00 |
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ParticleRenderer.cpp
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Bind textures correctly to GLSL sampler uniforms.
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2012-04-10 21:07:52 +00:00 |
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ParticleRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
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PatchRData.cpp
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Bugfix- changed decal/terrain blending mode for the fixed renderpath
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2012-08-09 16:22:49 +00:00 |
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PatchRData.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
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Renderer.cpp
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Sky toggling through config and with Alt+Z
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2012-08-22 07:32:26 +00:00 |
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Renderer.h
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Sky toggling through config and with Alt+Z
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2012-08-22 07:32:26 +00:00 |
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RenderModifiers.cpp
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smooth LOS
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2012-08-06 22:38:42 +00:00 |
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RenderModifiers.h
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
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Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
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Scene.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
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ShadowMap.cpp
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Improved shadow filtering, from eihrul.
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2012-05-21 19:23:14 +00:00 |
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ShadowMap.h
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Improved shadow filtering, from eihrul.
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2012-05-21 19:23:14 +00:00 |
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SkyManager.cpp
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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2012-08-29 23:07:53 +00:00 |
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SkyManager.h
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TerrainOverlay.cpp
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Ticket 1612: Fixed overlay z-fighting in GLSL mode
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2012-08-21 16:28:06 +00:00 |
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TerrainOverlay.h
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
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TerrainRenderer.cpp
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New sound system implementation by stwf, refs #1223, #961.
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2012-08-15 00:10:44 +00:00 |
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TerrainRenderer.h
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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2012-08-07 18:21:16 +00:00 |
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TexturedLineRData.cpp
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Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
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2012-06-17 03:40:35 +00:00 |
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TexturedLineRData.h
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Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
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2012-06-17 03:40:35 +00:00 |
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TimeManager.cpp
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
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TimeManager.h
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
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VertexArray.cpp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
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VertexArray.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
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VertexBuffer.cpp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
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VertexBuffer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
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VertexBufferManager.cpp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
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VertexBufferManager.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
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WaterManager.cpp
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WaterManager.h
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