myconid
38c1a4c4a1
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
myconid
89cf2b26e3
Second attempt to fix a graphical glitch in ARB mode
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This was SVN commit r12526.
2012-08-25 21:41:31 +00:00
myconid
e50bf9e539
Sky toggling through config and with Alt+Z
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This was SVN commit r12513.
2012-08-22 07:32:26 +00:00
historic_bruno
ddbc9e7d86
Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
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This was SVN commit r12505.
2012-08-21 16:40:07 +00:00
myconid
952385b21d
Ticket 1612: Fixed overlay z-fighting in GLSL mode
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This was SVN commit r12504.
2012-08-21 16:28:06 +00:00
historic_bruno
011ba8255e
New sound system implementation by stwf, refs #1223 , #961 .
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Enables audio on OS X, refs #685 , #931 .
Fixes music not playing after a game, refs #946 .
This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
myconid
97c97dc7e0
Bugfix- changed decal/terrain blending mode for the fixed renderpath
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This was SVN commit r12334.
2012-08-09 16:22:49 +00:00
myconid
e046fc0a01
Bugfix- changed some decal materials and fixed decal blending mode
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This was SVN commit r12325.
2012-08-08 19:08:56 +00:00
myconid
88ab3f0f5b
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
myconid
648e68e49c
smooth LOS
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This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
myconid
47c2907f10
added licensing headers to some of the new files
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This was SVN commit r12301.
2012-08-06 21:34:41 +00:00
myconid
da8c673a0a
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
historic_bruno
c1a3b8f171
Updates to myconid's most recent multiple UV set patch. Refs #1497
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This was SVN commit r12185.
2012-07-24 02:57:25 +00:00
quantumstate
f598101c34
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
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This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
vts
821cfe8862
Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495 .
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This was SVN commit r11979.
2012-06-17 03:40:35 +00:00
leper
637c09b204
Add support for OpenBSD. Fixes #1463 .
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Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.
This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
vts
da719b883c
Split out code specific to textured overlay lines construction from OverlayRenderer into its own files.
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This was SVN commit r11933.
2012-06-02 21:19:20 +00:00
Ykkrosh
dd072112d1
Improved shadow filtering, from eihrul.
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This was SVN commit r11896.
2012-05-21 19:23:14 +00:00
historic_bruno
79c6a2cecc
Adds config and hotkey options for toggling unit silhouettes, based on patches by Ello and mk12. Fixes #1186 .
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This was SVN commit r11779.
2012-05-07 01:09:53 +00:00
Ykkrosh
e4528af72b
Fix vector allocator types
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This was SVN commit r11708.
2012-05-01 21:12:43 +00:00
Ykkrosh
0bd649294f
Add support for texture-based terrain overlays.
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Fix GLES compatibility.
This was SVN commit r11663.
2012-04-24 16:46:32 +00:00
vts
f72bfb1cf1
Add option to disable particles, based on patch by rogue-spectre. Fixes #1222 .
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This was SVN commit r11658.
2012-04-23 22:57:51 +00:00
vts
97f49954cd
Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824 .
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This was SVN commit r11654.
2012-04-23 18:55:32 +00:00
vts
2590e62c38
Dropped some remnant debugging code
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This was SVN commit r11644.
2012-04-22 22:45:28 +00:00
vts
3cbfd9260e
Properly enforce the MAX_QUAD_OVERLAYS constraint
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Some cleanup of graphics/Overlay.h
This was SVN commit r11629.
2012-04-22 13:19:35 +00:00
vts
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
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This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
Ykkrosh
227f9e403f
Experimental GPU skinning.
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Share inverse bind pose matrices between models.
This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
Ykkrosh
e6a82fff48
Bind textures correctly to GLSL sampler uniforms.
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This was SVN commit r11476.
2012-04-10 21:07:52 +00:00
Ykkrosh
f2260892bd
Add config option to force alpha-tested materials.
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This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
Ykkrosh
b7888aea52
Add support for specular materials.
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Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.
This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
vts
305723f9a7
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
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This was SVN commit r11441.
2012-04-05 22:29:01 +00:00
Ykkrosh
59447bce2e
Move shaders into appropriate subdirectories.
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Delete some obsolete shader files.
This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
Ykkrosh
6bc33fe8bd
Update renderer design to be more flexible and data-driven based on material and shader definitions.
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Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.
This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
Ykkrosh
1095782d1a
Increase maximum VBO size, to support larger meshes
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This was SVN commit r11387.
2012-03-21 18:45:10 +00:00
Ykkrosh
36107cb7e1
GLES compatibility for particles and shadows.
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Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
Ykkrosh
dc715fe57f
Remove some unused includes
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This was SVN commit r11250.
2012-03-05 16:15:07 +00:00
historic_bruno
7fa6afac37
Corrects some Doxygen comments and adds a few others of interest.
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This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
Ykkrosh
7663e78861
Fix terrain overlay rendering
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This was SVN commit r11163.
2012-02-25 22:11:34 +00:00
Ykkrosh
5009636e39
Improve Android compatibility.
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Basic touchscreen input for testing.
Better GLSL support for map rendering.
This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
Ykkrosh
f4625e69af
Partial Android compatibility.
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Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
Ykkrosh
d70a981377
Android fixes
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This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
Ykkrosh
9972eb8cae
Enough GLES compatibility to reach the menu screen
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This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
Ykkrosh
677ccf53e6
Yet more GLES compatibility
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This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
Ykkrosh
a9eca31bad
Even more GLES compatibility
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This was SVN commit r11060.
2012-02-13 15:06:25 +00:00
Ykkrosh
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
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This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
Ykkrosh
531b40578a
More GLES compatibility.
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Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
Ykkrosh
db85833655
More GLES compatibility.
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Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
Ykkrosh
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
Ykkrosh
1f5b8f1c9a
Move GUI renderer towards using shader infrastructure.
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Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.
This was SVN commit r11039.
2012-02-08 20:43:38 +00:00
historic_bruno
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
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Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00