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Remove the world population setting from the game setup. Add a dropdown for choosing the "Population Cap Type". (-> containing Player Population, World Population, Team Population) Use a single "Population Cap" dropdown adapting to the pop cap types. Move all population data into a single .json file. New system component "PopulationCapManager" for distributing pop caps. Resolves: #6918 |
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| .. | ||
| AIProxy.js | ||
| AlertRaiser.js | ||
| AttackDetection.js | ||
| Auras.js | ||
| AutoBuildable.js | ||
| Barter.js | ||
| BattleDetection.js | ||
| Builder.js | ||
| BuildingAI.js | ||
| BuildRestrictions.js | ||
| Capturable.js | ||
| CeasefireManager.js | ||
| Cost.js | ||
| DeathDamage.js | ||
| DelayedDamage.js | ||
| Diplomacy.js | ||
| EndGameManager.js | ||
| EntityLimits.js | ||
| Formation.js | ||
| Foundation.js | ||
| Garrisonable.js | ||
| GarrisonHolder.js | ||
| Gate.js | ||
| Guard.js | ||
| Heal.js | ||
| Health.js | ||
| Loot.js | ||
| Looter.js | ||
| Market.js | ||
| Messages.js | ||
| ModifiersManager.js | ||
| Pack.js | ||
| Player.js | ||
| PlayerManager.js | ||
| Population.js | ||
| PopulationCapManager.js | ||
| ProductionQueue.js | ||
| Promotion.js | ||
| RangeOverlayManager.js | ||
| Repairable.js | ||
| Researcher.js | ||
| Resistance.js | ||
| ResourceDropsite.js | ||
| ResourceGatherer.js | ||
| ResourceSupply.js | ||
| ResourceTrickle.js | ||
| SkirmishReplacer.js | ||
| StatisticsTracker.js | ||
| StatusBars.js | ||
| StatusEffectsReceiver.js | ||
| TechnologyManager.js | ||
| TerritoryDecay.js | ||
| Timer.js | ||
| Trader.js | ||
| Trainer.js | ||
| TrainingRestrictions.js | ||
| Treasure.js | ||
| TreasureCollector.js | ||
| Trigger.js | ||
| TriggerPoint.js | ||
| Turretable.js | ||
| TurretHolder.js | ||
| UnitAI.js | ||
| Upgrade.js | ||
| Upkeep.js | ||
| VisionSharing.js | ||
| WallPiece.js | ||
| WallSet.js | ||
| Wonder.js | ||