0ad/binaries/data/mods/public
wowgetoffyourcellphone 5be2d7d9ed Naval Redux 2.1
Naval Redux 2.1

1 Greatly streamline the tech tree after some criticism it was too lengthy.
2 Move Scout ship to Village Phase
3 Tweak some ship costs
4 Implement some ideas from @Real_T_S
5 Acquiesce to all of @Real's demands
2025-09-17 05:48:38 +02:00
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art 3 new/updated structure portraits 2025-09-13 20:07:50 +02:00
audio Add non-random building AI 2024-12-21 22:48:01 +01:00
autostart Remove incorrect default for autostart-players 2025-09-10 10:34:45 +02:00
campaigns Switch main branch to Release 28 2025-01-12 01:27:02 +01:00
gamesettings Enable eslint rule 'no-useless-assignment' 2025-08-01 11:26:40 +02:00
globalscripts Gendered Civilians 2025-09-02 10:23:44 +02:00
gui Remove some invalid GetGUIObjectByName calls 2025-09-16 08:52:11 +02:00
l10n Layout and code improvements on the welcome screen 2025-02-20 11:15:57 +01:00
maps Steadily increase strongholds size with team size 2025-09-07 16:29:17 +02:00
shaders Fix trailing whitespace and add pre-commit hook 2025-06-15 20:08:48 +02:00
simulation Naval Redux 2.1 2025-09-17 05:48:38 +02:00
mod.json Switch main branch to Release 28 2025-01-12 01:27:02 +01:00