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The constructor is invalid, because one cannot create or obtain and pass an IGUIObject C++ class instance pointer via JS, only triggering a crash when doing something with it. If there was a use case, the GUIObject should be created with a GUIObject type specific constructor. Remove obsolete getProperty comments. From D1699, refs #5369 and wraitiis equivalent: Differential Revision: https://code.wildfiregames.com/D1933 This was SVN commit r22530.
37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSI_IGUIOBJECT
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#define INCLUDED_JSI_IGUIOBJECT
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#include "scriptinterface/ScriptInterface.h"
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namespace JSI_IGUIObject
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{
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extern JSClass JSI_class;
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extern JSFunctionSpec JSI_methods[];
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bool getProperty(JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::MutableHandleValue vp);
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bool setProperty(JSContext* cx, JS::HandleObject obj, JS::HandleId id, bool UNUSED(strict), JS::MutableHandleValue vp);
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bool toString(JSContext* cx, uint argc, JS::Value* vp);
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bool focus(JSContext* cx, uint argc, JS::Value* vp);
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bool blur(JSContext* cx, uint argc, JS::Value* vp);
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bool getComputedSize(JSContext* cx, uint argc, JS::Value* vp);
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bool getTextSize(JSContext* cx, uint argc, JS::Value* vp);
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void init(ScriptInterface& scriptInterface);
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}
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#endif // INCLUDED_JSI_IGUIOBJECT
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