0ad/source/simulation2/components/tests/test_scripts.h
Ykkrosh e06a7b37d8 Convert debug_printf to take UTF-8 strings instead of wchar_t.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.

Fixes #3021.

This was SVN commit r16332.
2015-02-14 01:45:13 +00:00

85 lines
3 KiB
C++

/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simulation2/system/ComponentTest.h"
#include "ps/Filesystem.h"
class TestComponentScripts : public CxxTest::TestSuite
{
public:
void setUp()
{
g_VFS = CreateVfs(20 * MiB);
g_VFS->Mount(L"", DataDir()/"mods"/"mod", VFS_MOUNT_MUST_EXIST);
g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST, 1); // ignore directory-not-found errors
CXeromyces::Startup();
}
void tearDown()
{
CXeromyces::Terminate();
g_VFS.reset();
}
static void load_script(ScriptInterface& scriptInterface, const VfsPath& pathname)
{
CVFSFile file;
TS_ASSERT_EQUALS(file.Load(g_VFS, pathname), PSRETURN_OK);
CStr content = file.DecodeUTF8(); // assume it's UTF-8
TSM_ASSERT(L"Running script "+pathname.string(), scriptInterface.LoadScript(pathname, content));
}
static void Script_LoadComponentScript(ScriptInterface::CxPrivate* pCxPrivate, VfsPath pathname)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (pCxPrivate->pCBData);
TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/components") / pathname));
}
static void Script_LoadHelperScript(ScriptInterface::CxPrivate* pCxPrivate, VfsPath pathname)
{
CComponentManager* componentManager = static_cast<CComponentManager*> (pCxPrivate->pCBData);
TS_ASSERT(componentManager->LoadScript(VfsPath(L"simulation/helpers") / pathname));
}
void test_scripts()
{
if (!VfsFileExists(L"simulation/components/tests/setup.js"))
{
debug_printf("WARNING: Skipping component scripts tests (can't find binaries/data/mods/public/simulation/components/tests/setup.js)\n");
return;
}
VfsPaths paths;
TS_ASSERT_OK(vfs::GetPathnames(g_VFS, L"simulation/components/tests/", L"test_*.js", paths));
for (size_t i = 0; i < paths.size(); ++i)
{
CSimContext context;
CComponentManager componentManager(context, g_ScriptRuntime, true);
ScriptTestSetup(componentManager.GetScriptInterface());
componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadComponentScript> ("LoadComponentScript");
componentManager.GetScriptInterface().RegisterFunction<void, VfsPath, Script_LoadHelperScript> ("LoadHelperScript");
componentManager.LoadComponentTypes();
load_script(componentManager.GetScriptInterface(), L"simulation/components/tests/setup.js");
load_script(componentManager.GetScriptInterface(), paths[i]);
}
}
};