0ad/source/simulation2/components
Itms 6aa99d762f Add a new spatial subdivision, based on an old patch by wraitii.
This subdivision is faster but less precise, so range queries get more
entities and are a bit slower (up to 1ms approx.), but the overall gain
on a simulation update is always positive and can reach 10ms per frame.

For now, this new subdivision is only used by the range manager,
integrating it in the obstruction manager might be sensible.

Refs #2430

This was SVN commit r16540.
2015-04-14 21:33:43 +00:00
..
tests Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
CCmpAIManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
CCmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
CCmpDecay.cpp Improve template code style for the Decay component. 2015-01-21 21:45:05 +00:00
CCmpFootprint.cpp add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242 2014-01-08 18:27:58 +00:00
CCmpMinimap.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpMotionBall.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp Add a new spatial subdivision, based on an old patch by wraitii. 2015-04-14 21:33:43 +00:00
CCmpObstructionManager.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpOverlayRenderer.cpp Dynamic message subscriptions. 2014-06-19 23:20:12 +00:00
CCmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
CCmpPathfinder_Common.h Fix units falling off the edge of the world. 2014-06-03 22:35:40 +00:00
CCmpPathfinder_Tile.cpp Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpPosition.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
CCmpProjectileManager.cpp Return the correct projectile id to fix serialization test failure. 2015-02-21 01:41:09 +00:00
CCmpRallyPointRenderer.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpRangeManager.cpp Add a new spatial subdivision, based on an old patch by wraitii. 2015-04-14 21:33:43 +00:00
CCmpSelectable.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpSoundManager.cpp Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
CCmpTemplateManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
CCmpTerrain.cpp Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
CCmpTerritoryInfluence.cpp Recreate some tech modified values upon deserialization. Fixes #3055. 2015-02-21 01:41:24 +00:00
CCmpTerritoryManager.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpTest.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpUnitRenderer.cpp Improve PickEntitiesAtPoint 2015-01-01 23:05:26 +00:00
CCmpVision.cpp Do not send VisionRangeChanged messages when deserializing. Fixes #3075. 2015-03-03 01:59:42 +00:00
CCmpVisualActor.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
CCmpWaterManager.cpp Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48. 2014-07-28 10:14:00 +00:00
ICmpAIInterface.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFogging.cpp Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFogging.h Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpFootprint.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpGuiInterface.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpGuiInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp # Display units on the minimap 2010-04-23 18:36:48 +00:00
ICmpMinimap.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpMirage.cpp Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMirage.h Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMotion.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpMotion.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpObstruction.h Add a new spatial subdivision, based on an old patch by wraitii. 2015-04-14 21:33:43 +00:00
ICmpObstructionManager.cpp Stop units walking outside the edges of circular maps. 2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h Fix some Clang warnings about unused private members 2013-10-19 00:53:58 +00:00
ICmpOverlayRenderer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h Use path types and conversions more consistently. 2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpOwnership.h Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes. 2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpParticleManager.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp Add obstruction debug mode, with GUI toggle. 2010-03-20 19:18:01 +00:00
ICmpPathfinder.h Allow building walls along the shore. Patch by sanderd17. Fix #1610. 2013-07-07 22:44:47 +00:00
ICmpPlayer.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpPlayer.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpPosition.h Fix non-PCH build. 2014-06-02 20:06:27 +00:00
ICmpProjectileManager.cpp Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h Recompute rally point lines when the rally point is set on a moving unit. 2014-06-04 22:07:58 +00:00
ICmpRangeManager.cpp Move visibility component activation check to C++. Patch by Itms. 2015-02-14 17:13:50 +00:00
ICmpRangeManager.h Add a new spatial subdivision, based on an old patch by wraitii. 2015-04-14 21:33:43 +00:00
ICmpSelectable.cpp Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
ICmpSelectable.h Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365. 2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
ICmpSoundManager.h Stop music when resetting the simulation test mode in Atlas. 2014-09-12 21:38:10 +00:00
ICmpTechnologyTemplateManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpTechnologyTemplateManager.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpTemplateManager.cpp Clean up LoadPlayerSettings. 2015-01-01 23:10:24 +00:00
ICmpTemplateManager.h Clean up LoadPlayerSettings. 2015-01-01 23:10:24 +00:00
ICmpTerrain.cpp Summon planes back from the emptyness 2013-11-26 15:12:16 +00:00
ICmpTerrain.h Fix an issue with corruption of water data when the actor editor opened in Atlas. 2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h Implemented nested territory boundaries. Fixes #918. 2012-01-18 21:22:58 +00:00
ICmpTest.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpTest.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
ICmpUnitMotion.h Improve navigation for ship formations by setting the formation controller to the right passability class 2014-05-18 07:59:43 +00:00
ICmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h Improve PickEntitiesAtPoint 2015-01-01 23:05:26 +00:00
ICmpUnknownScript.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVisibility.h Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVision.cpp Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
ICmpVision.h Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
ICmpVisual.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpVisual.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
ICmpWaterManager.cpp Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00
ICmpWaterManager.h Substantial speed-up of the foam generation code. 2014-01-05 16:15:20 +00:00