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This upgrade also introduces exact stack rooting (see to the wiki: JSRootingGuide) and fixes problems with moving GC. This allows us to enable generational garbage collection (GGC). Measurements a few months ago have shown a performance improvement of a non-visual replay of around 13.5%. This probably varies quite a bit, but it should be somewhere between 5-20%. Memory usage has also been improved. Check the forum thread for details. Thanks to everyone from the team who helped with this directly or indirectly (review, finding and fixing issues, the required C++11 upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey developers who helped on the #jsapi channel or elsewhere! Fixes #2462, #2415, #2428, #2684, #1374 Refs #2973, #2669 This was SVN commit r16214.
142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simulation2/system/ComponentTest.h"
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#include "simulation2/components/ICmpObstructionManager.h"
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#include "simulation2/components/ICmpPathfinder.h"
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#include "graphics/MapReader.h"
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#include "graphics/Terrain.h"
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#include "graphics/TerrainTextureManager.h"
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#include "lib/timer.h"
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#include "lib/tex/tex.h"
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#include "ps/Loader.h"
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#include "simulation2/Simulation2.h"
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class TestCmpPathfinder : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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CXeromyces::Startup();
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g_VFS = CreateVfs(20 * MiB);
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"cache/", DataDir()/"cache"));
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// Need some stuff for terrain movement costs:
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// (TODO: this ought to be independent of any graphics code)
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new CTerrainTextureManager;
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g_TexMan.LoadTerrainTextures();
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}
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void tearDown()
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{
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delete &g_TexMan;
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g_VFS.reset();
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CXeromyces::Terminate();
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}
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// disabled by default; run tests with the "-test TestCmpPathfinder" flag to enable
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void test_performance_DISABLED()
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{
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CTerrain terrain;
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CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
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sim2.LoadDefaultScripts();
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sim2.ResetState();
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CMapReader* mapReader = new CMapReader(); // it'll call "delete this" itself
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LDR_BeginRegistering();
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mapReader->LoadMap(L"maps/skirmishes/Median Oasis (2).pmp",
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sim2.GetScriptInterface().GetJSRuntime(), JS::UndefinedHandleValue,
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&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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&sim2, &sim2.GetSimContext(), -1, false);
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LDR_EndRegistering();
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TS_ASSERT_OK(LDR_NonprogressiveLoad());
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sim2.Update(0);
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CmpPtr<ICmpPathfinder> cmp(sim2, SYSTEM_ENTITY);
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#if 0
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entity_pos_t x0 = entity_pos_t::FromInt(10);
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entity_pos_t z0 = entity_pos_t::FromInt(495);
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entity_pos_t x1 = entity_pos_t::FromInt(500);
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entity_pos_t z1 = entity_pos_t::FromInt(495);
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ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 };
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ICmpPathfinder::Path path;
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cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), cmp->GetCostClass("default"), path);
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for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
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printf("%d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToDouble(), path.m_Waypoints[i].z.ToDouble());
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#endif
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double t = timer_Time();
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srand(1234);
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for (size_t j = 0; j < 1024*2; ++j)
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{
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entity_pos_t x0 = entity_pos_t::FromInt(rand() % 512);
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entity_pos_t z0 = entity_pos_t::FromInt(rand() % 512);
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entity_pos_t x1 = x0 + entity_pos_t::FromInt(rand() % 64);
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entity_pos_t z1 = z0 + entity_pos_t::FromInt(rand() % 64);
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ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 };
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ICmpPathfinder::Path path;
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cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), cmp->GetCostClass("default"), path);
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}
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t = timer_Time() - t;
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printf("[%f]", t);
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}
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void test_performance_short_DISABLED()
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{
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CTerrain terrain;
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terrain.Initialize(5, NULL);
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CSimulation2 sim2(NULL, g_ScriptRuntime, &terrain);
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sim2.LoadDefaultScripts();
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sim2.ResetState();
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const entity_pos_t range = entity_pos_t::FromInt(TERRAIN_TILE_SIZE*12);
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CmpPtr<ICmpObstructionManager> cmpObstructionMan(sim2, SYSTEM_ENTITY);
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CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
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srand(0);
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for (size_t i = 0; i < 200; ++i)
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{
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fixed x = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
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fixed z = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
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// printf("# %f %f\n", x.ToFloat(), z.ToFloat());
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cmpObstructionMan->AddUnitShape(INVALID_ENTITY, x, z, fixed::FromInt(2), 0, INVALID_ENTITY);
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}
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NullObstructionFilter filter;
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ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, range, range };
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ICmpPathfinder::Path path;
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cmpPathfinder->ComputeShortPath(filter, range/3, range/3, fixed::FromInt(2), range, goal, 0, path);
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for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
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printf("# %d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToFloat(), path.m_Waypoints[i].z.ToFloat());
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}
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};
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