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When a script in "simulation/helpers/" contained an error. Files in "simulation/components" aren't loaded. The return value of `LoadDefaultScripts` indicated an error but was ignored. The simulation still tried to start. Now instead of returning a ignoreable error code the error is thrown. In the common path the error is implicitly rethrown to the JS-function which tried to start the game. fixes: #8133 |
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| .. | ||
| tests | ||
| Atlas.cpp | ||
| Atlas.h | ||
| CmdLineArgs.cpp | ||
| CmdLineArgs.h | ||
| Config.cpp | ||
| Config.h | ||
| GameSetup.cpp | ||
| GameSetup.h | ||
| HWDetect.cpp | ||
| HWDetect.h | ||
| Paths.cpp | ||
| Paths.h | ||