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This overall decreases the deathball effect from units walking to each other a bit. - Fix formations - this cleans up a UnitMotion hack for formations, making it possible to increase pushing ranges without breaking closely knit formations like testudo. - Make MINIMAL_PUSHING and the MOVE_EXTENSION configurable, and add a STATIC_EXTENSION as well. - Increase the pushing range significantly, making units sparser. Differential Revision: https://code.wildfiregames.com/D4098 This was SVN commit r25708. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||