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This overall decreases the deathball effect from units walking to each other a bit. - Fix formations - this cleans up a UnitMotion hack for formations, making it possible to increase pushing ranges without breaking closely knit formations like testudo. - Make MINIMAL_PUSHING and the MOVE_EXTENSION configurable, and add a STATIC_EXTENSION as well. - Increase the pushing range significantly, making units sparser. Differential Revision: https://code.wildfiregames.com/D4098 This was SVN commit r25708. |
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| .. | ||
| collada | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| lobby | ||
| maths | ||
| mocks | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| rlinterface | ||
| scriptinterface | ||
| simulation2 | ||
| soundmanager | ||
| third_party | ||
| tools | ||
| main.cpp | ||
| test_setup.cpp | ||