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Following D1899/98f609df1d, we have logic that can handle calling MoveSucceeded() even if we don't go through the special STATE_STOPPING state, and following D1898/8ac104b07a we no longer need STATE_STOPPING for animation sync either. m_State can therefore be entirely removed as it is redundant with other information. Differential Revision: https://code.wildfiregames.com/D1900 This was SVN commit r22441. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||