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Following D1899/98f609df1d, we have logic that can handle calling MoveSucceeded() even if we don't go through the special STATE_STOPPING state, and following D1898/8ac104b07a we no longer need STATE_STOPPING for animation sync either. m_State can therefore be entirely removed as it is redundant with other information. Differential Revision: https://code.wildfiregames.com/D1900 This was SVN commit r22441. |
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| .. | ||
| collada | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| lobby | ||
| maths | ||
| mocks | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| scriptinterface | ||
| simulation2 | ||
| soundmanager | ||
| third_party | ||
| tools | ||
| main.cpp | ||
| test_setup.cpp | ||