0ad/source/simulation2/serialization/StdDeserializer.h
wraitii 9fc6c3c897 Correctly serialize/deserialize user-defined JS objects.
Generalize component/AI serialization system to any user-defined JS
object. This includes Vector2D/3D, fixing an old issue.
As with components/AI, JS Objects may implement a Serialize/Deserialize
function to store custom data instead of the default, which attemps to
serialize all enumerable properties.

Fixes #4698

Differential Revision: https://code.wildfiregames.com/D2746
This was SVN commit r24462.
2020-12-27 17:18:13 +00:00

63 lines
2 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_STDDESERIALIZER
#define INCLUDED_STDDESERIALIZER
#include "IDeserializer.h"
#include "ps/utf16string.h"
#include <map>
#include <vector>
class CStdDeserializer : public IDeserializer
{
NONCOPYABLE(CStdDeserializer);
public:
CStdDeserializer(const ScriptInterface& scriptInterface, std::istream& stream);
virtual ~CStdDeserializer();
virtual void ScriptVal(const char* name, JS::MutableHandleValue out);
virtual void ScriptObjectAssign(const char* name, JS::HandleValue objVal);
virtual void ScriptString(const char* name, JS::MutableHandleString out);
virtual std::istream& GetStream();
virtual void RequireBytesInStream(size_t numBytes);
static void Trace(JSTracer *trc, void *data);
void TraceMember(JSTracer *trc);
protected:
virtual void Get(const char* name, u8* data, size_t len);
private:
JS::Value ReadScriptVal(const char* name, JS::HandleObject preexistingObject);
void ReadStringLatin1(const char* name, std::vector<JS::Latin1Char>& str);
void ReadStringUTF16(const char* name, utf16string& str);
virtual void AddScriptBackref(JS::HandleObject obj);
virtual void GetScriptBackref(size_t tag, JS::MutableHandleObject ret);
std::vector<JS::Heap<JSObject*> > m_ScriptBackrefs;
const ScriptInterface& m_ScriptInterface;
std::istream& m_Stream;
};
#endif // INCLUDED_STDDESERIALIZER