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adts
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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allocators
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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external_libraries
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Update headers in lobby
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2025-06-25 14:00:44 +02:00 |
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file
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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pch
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Cleanup use of boost::filesystem
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2025-06-17 21:56:04 +02:00 |
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posix
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Fix trailing whitespace and add pre-commit hook
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2025-06-15 20:08:48 +02:00 |
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sysdep
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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tests
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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tex
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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alignment.h
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Remove ICC code paths
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2025-03-25 12:29:51 +01:00 |
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app_hooks.cpp
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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app_hooks.h
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Removes possibility to link lowlevel library dynamically.
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2022-01-31 06:53:30 +00:00 |
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bits.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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bits.h
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Update some includes for iwyu part 1
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2025-06-20 09:01:19 +02:00 |
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build_version.cpp
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Get rid of svnversion.
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2024-08-20 19:10:54 +02:00 |
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build_version.h
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Switch main branch to Release 28
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2025-01-12 01:27:02 +01:00 |
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byte_order.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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byte_order.h
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Update some includes for iwyu part 1
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2025-06-20 09:01:19 +02:00 |
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code_annotation.h
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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code_generation.h
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Use std::atomic instead of platform-dependant code
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2024-09-25 21:57:15 +02:00 |
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config.h
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Remove CONFIG_ENABLE_BOOST
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2025-02-14 20:35:04 +01:00 |
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config2.h
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Debundle Valgrind and make it optional
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2021-09-20 22:18:28 +00:00 |
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debug.cpp
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Use std::atomic instead of platform-dependant code
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2024-09-25 21:57:15 +02:00 |
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debug.h
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Replace custom atomic_bool with std::atomic<bool>
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2024-09-25 21:57:15 +02:00 |
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debug_stl.cpp
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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debug_stl.h
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Update some includes for iwyu part 1
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2025-06-20 09:01:19 +02:00 |
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fnv_hash.cpp
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Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function.
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2021-11-25 16:58:04 +00:00 |
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fnv_hash.h
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Removes unused fnv_lc_hash, also file paths case sensitive so we can't use the function.
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2021-11-25 16:58:04 +00:00 |
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frequency_filter.cpp
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Fix compiler warnings on VS 2015, refs #3439, refs #5069.
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2018-03-10 09:58:53 +00:00 |
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frequency_filter.h
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Removes possibility to link lowlevel library dynamically.
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2022-01-31 06:53:30 +00:00 |
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hash.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
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input.cpp
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Fix console not preventing hotkeys from firing / Clean up hotkey-input conflict.
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2021-04-02 14:18:20 +00:00 |
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input.h
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
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lib.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
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lib.h
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Removes duplication of Clamp function.
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2019-09-26 21:14:21 +00:00 |
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module_init.cpp
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Use std::atomic instead of platform-dependant code
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2024-09-25 21:57:15 +02:00 |
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module_init.h
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Use std::atomic instead of platform-dependant code
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2024-09-25 21:57:15 +02:00 |
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ogl.cpp
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Remove UNUSED
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2025-06-26 17:25:05 +02:00 |
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ogl.h
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Adds EGL support for Wayland.
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2022-06-09 21:09:32 +00:00 |
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os_path.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
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path.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
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path.h
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Normalize module-path
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2025-06-06 17:36:35 +02:00 |
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precompiled.h
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Cleanup use of boost::filesystem
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2025-06-17 21:56:04 +02:00 |
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rand.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
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rand.h
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Removes possibility to link lowlevel library dynamically.
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2022-01-31 06:53:30 +00:00 |
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regex.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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regex.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
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secure_crt.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
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secure_crt.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
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self_test.h
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Make CMatrix3D::operator*= behave as expected.
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2024-10-08 16:04:22 +02:00 |
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status.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
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status.h
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Add some missing headers
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2024-08-24 12:19:52 +02:00 |
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timer.cpp
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Use std::atomic instead of platform-dependant code
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2024-09-25 21:57:15 +02:00 |
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timer.h
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Remove TIMER_ACCRUE_ATOMIC
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2024-09-25 21:57:15 +02:00 |
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types.h
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
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utf8.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |
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utf8.h
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Removes possibility to link lowlevel library dynamically.
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2022-01-31 06:53:30 +00:00 |
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wsecure_crt.cpp
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Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
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2017-07-10 14:26:24 +00:00 |