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Add dummy component implementations for new data. Partly support multiple weapons for a single unit. This was SVN commit r7547.
12 lines
299 B
JavaScript
12 lines
299 B
JavaScript
function Stamina() {}
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Stamina.prototype.Schema =
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"<element name='Max' a:help='Maximum stamina (msecs of running)'>" +
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"<data type='positiveInteger'/>" +
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"</element>";
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/*
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* TODO: this all needs to be designed and implemented
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*/
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Engine.RegisterComponentType(IID_Stamina, "Stamina", Stamina);
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