..
interfaces
Trade. Closes #30 .
2012-03-08 20:42:28 +00:00
tests
Trade. Closes #30 .
2012-03-08 20:42:28 +00:00
AIInterface.js
Various minor optimisations.
2011-03-03 00:16:14 +00:00
AIProxy.js
Makes AIProxy keep the garrisoned units array up to date. Fixes #1019
2011-11-13 23:23:58 +00:00
Armour.js
Rounds applied damages to the nearest integer.
2012-02-01 04:11:47 +00:00
Attack.js
Added civ support to the attack bonuses and removed unnecessary classes
2011-12-29 22:08:59 +00:00
Auras.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Barter.js
Fixes incorrect and inconsistent tests for undefined.
2012-03-04 22:59:14 +00:00
Builder.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
BuildingAI.js
Stop BuildingAI picking up messages for other components' range queries
2011-07-07 23:07:36 +00:00
BuildLimits.js
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
2012-02-04 23:42:55 +00:00
BuildRestrictions.js
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
2012-02-04 23:42:55 +00:00
Cost.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
EndGameManager.js
Adds player ID to PlayerDefeated message for AI usage.
2011-10-01 17:38:43 +00:00
Formation.js
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
Foundation.js
Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them. Fixes #936 .
2011-08-31 23:41:55 +00:00
GarrisonHolder.js
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
2012-03-09 23:33:55 +00:00
GuiInterface.js
Fix the trade tooltips order
2012-03-08 21:28:55 +00:00
Health.js
Fix various position-related errors with garrisoned units.
2011-05-09 02:02:00 +00:00
Identity.js
Trade. Closes #30 .
2012-03-08 20:42:28 +00:00
Loot.js
Units promotion. Closes #697 .
2011-05-02 15:03:01 +00:00
Looter.js
Trade. Closes #30 .
2012-03-08 20:42:28 +00:00
MotionBall.js
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
Player.js
Disables build restrictions and limits for AIs (until they can be fixed).
2011-08-15 00:25:22 +00:00
PlayerManager.js
Fixes Atlas player panel getting out of sync with simulation. Fixes #927 .
2011-08-22 21:45:39 +00:00
Promotion.js
Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922 .
2011-08-09 18:42:21 +00:00
RallyPoint.js
Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
2012-03-01 23:16:01 +00:00
ResourceDropsite.js
# Add resource shuttling.
2010-11-13 19:15:29 +00:00
ResourceGatherer.js
Units promotion. Closes #697 .
2011-05-02 15:03:01 +00:00
ResourceSupply.js
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
2010-11-20 21:37:31 +00:00
Settlement.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
Sound.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
Stamina.js
Convert all remaining entity template data to new file format.
2010-05-15 21:07:52 +00:00
StatisticsTracker.js
Map exploration counter for summary screen
2010-11-21 19:42:26 +00:00
StatusBars.js
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
TerritoryDecay.js
Prevents gaia buildings from decaying in enemy territories.
2011-08-30 23:53:34 +00:00
Timer.js
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
Trader.js
Trade. Closes #30 .
2012-03-08 20:42:28 +00:00
TrainingQueue.js
Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
2012-03-01 23:16:01 +00:00
UnitAI.js
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
2012-03-09 23:33:55 +00:00
UnitMotionFlying.js
Fix occasional script error with planes
2011-06-28 18:26:29 +00:00