mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 05:44:08 -07:00
212 lines
4.6 KiB
C++
212 lines
4.6 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Sound.h"
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#include "lib/config2.h"
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#include "lib/utf8.h"
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#include "maths/Vector3D.h"
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#include "ps/CStr.h"
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#include "ps/Filesystem.h"
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#include "soundmanager/SoundManager.h"
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JSound::JSound(const VfsPath& pathname)
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{
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#if CONFIG2_AUDIO
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if ( g_SoundManager )
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m_SndItem = g_SoundManager->LoadItem(pathname);
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#else // !CONFIG2_AUDIO
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UNUSED2(pathname);
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#endif // !CONFIG2_AUDIO
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}
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JSound::~JSound()
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{
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#if CONFIG2_AUDIO
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if (m_SndItem)
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{
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m_SndItem->FadeAndDelete(0.2);
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m_SndItem = 0;
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}
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#endif // CONFIG2_AUDIO
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}
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bool JSound::ClearSoundItem()
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{
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#if CONFIG2_AUDIO
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m_SndItem = 0L;
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#endif
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return true;
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}
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bool JSound::SetGain(JSContext* cx, uintN UNUSED(argc), jsval* argv)
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{
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#if CONFIG2_AUDIO
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if (! m_SndItem)
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return false;
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float gain;
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if (! ToPrimitive<float>(cx, argv[0], gain))
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return false;
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m_SndItem->SetGain(gain);
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#else // !CONFIG2_AUDIO
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UNUSED2(cx);
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UNUSED2(argv);
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#endif // !CONFIG2_AUDIO
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return true;
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}
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bool JSound::SetPitch(JSContext* cx, uintN UNUSED(argc), jsval* argv)
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{
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#if CONFIG2_AUDIO
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if (! m_SndItem)
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return false;
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float pitch;
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if (! ToPrimitive<float>(cx, argv[0], pitch))
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return false;
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m_SndItem->SetPitch(pitch);
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#else // !CONFIG2_AUDIO
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UNUSED2(cx);
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UNUSED2(argv);
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#endif // CONFIG2_AUDIO
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return true;
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}
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bool JSound::SetPosition(JSContext* cx, uintN argc, jsval* argv)
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{
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#if CONFIG2_AUDIO
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if (! m_SndItem)
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return false;
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ENSURE(argc >= 1); // FIXME
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CVector3D pos;
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// absolute world coords
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if (!ToPrimitive<CVector3D>(cx, argv[0], pos))
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return false;
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m_SndItem->SetLocation(pos);
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#else // !CONFIG2_AUDIO
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UNUSED2(cx);
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UNUSED2(argc);
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UNUSED2(argv);
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#endif // !CONFIG2_AUDIO
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return true;
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}
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bool JSound::Fade(JSContext* cx, uintN UNUSED(argc), jsval* argv)
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{
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#if CONFIG2_AUDIO
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if (! m_SndItem)
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return false;
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// ENSURE(argc >= 3); // FIXME
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float initial_gain, final_gain;
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float length;
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if (! (ToPrimitive<float>(cx, argv[0], initial_gain)
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&& ToPrimitive<float>(cx, argv[1], final_gain)
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&& ToPrimitive<float>(cx, argv[2], length)))
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return false;
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m_SndItem->SetGain(initial_gain);
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m_SndItem->FadeToIn(final_gain, length);
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#else // !CONFIG2_AUDIO
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UNUSED2(cx);
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UNUSED2(argv);
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#endif // !CONFIG2_AUDIO
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return true;
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}
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bool JSound::Play(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
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{
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#if CONFIG2_AUDIO
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if (! m_SndItem)
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return false;
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m_SndItem->Play();
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#endif // CONFIG2_AUDIO
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return true;
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}
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bool JSound::Loop(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
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{
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#if CONFIG2_AUDIO
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if (! m_SndItem)
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return false;
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m_SndItem->PlayLoop();
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#endif // CONFIG2_AUDIO
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return true;
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}
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bool JSound::Free(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
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{
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#if CONFIG2_AUDIO
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if (m_SndItem)
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{
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m_SndItem->FadeAndDelete(0.2);
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m_SndItem = 0;
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}
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#endif // CONFIG2_AUDIO
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return true;
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}
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void JSound::ScriptingInit()
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{
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AddMethod<CStr, &JSound::ToString>("toString", 0);
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AddMethod<bool, &JSound::Play>("play", 0);
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AddMethod<bool, &JSound::Loop>("loop", 0);
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AddMethod<bool, &JSound::Free>("free", 0);
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AddMethod<bool, &JSound::SetGain>("setGain", 0);
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AddMethod<bool, &JSound::SetPitch>("setPitch", 0);
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AddMethod<bool, &JSound::SetPosition>("setPosition", 0);
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AddMethod<bool, &JSound::Fade>("fade", 0);
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CJSObject<JSound>::ScriptingInit("Sound", &JSound::Construct, 1);
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}
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CStr JSound::ToString(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
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{
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#if CONFIG2_AUDIO
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return "[object Sound: " + (m_SndItem ? m_SndItem->GetName() : "(null)") + "]";
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#else // !CONFIG2_AUDIO
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return "[object Sound: audio disabled]";
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#endif // !CONFIG2_AUDIO
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}
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JSBool JSound::Construct(JSContext* cx, uintN UNUSED(argc), jsval* vp)
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{
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// JSU_REQUIRE_MIN_PARAMS(1);
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CStrW filename;
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if (! ToPrimitive<CStrW>(cx, JS_ARGV(cx, vp)[0], filename))
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return JS_FALSE;
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JSound* newObject = new JSound(filename);
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newObject->m_EngineOwned = false;
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JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(newObject->GetScript()));
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return JS_TRUE;
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}
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