/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "Sound.h"
#include "lib/config2.h"
#include "lib/utf8.h"
#include "maths/Vector3D.h"
#include "ps/CStr.h"
#include "ps/Filesystem.h"
#include "soundmanager/SoundManager.h"
JSound::JSound(const VfsPath& pathname)
{
#if CONFIG2_AUDIO
if ( g_SoundManager )
m_SndItem = g_SoundManager->LoadItem(pathname);
#else // !CONFIG2_AUDIO
UNUSED2(pathname);
#endif // !CONFIG2_AUDIO
}
JSound::~JSound()
{
#if CONFIG2_AUDIO
if (m_SndItem)
{
m_SndItem->FadeAndDelete(0.2);
m_SndItem = 0;
}
#endif // CONFIG2_AUDIO
}
bool JSound::ClearSoundItem()
{
#if CONFIG2_AUDIO
m_SndItem = 0L;
#endif
return true;
}
bool JSound::SetGain(JSContext* cx, uintN UNUSED(argc), jsval* argv)
{
#if CONFIG2_AUDIO
if (! m_SndItem)
return false;
float gain;
if (! ToPrimitive(cx, argv[0], gain))
return false;
m_SndItem->SetGain(gain);
#else // !CONFIG2_AUDIO
UNUSED2(cx);
UNUSED2(argv);
#endif // !CONFIG2_AUDIO
return true;
}
bool JSound::SetPitch(JSContext* cx, uintN UNUSED(argc), jsval* argv)
{
#if CONFIG2_AUDIO
if (! m_SndItem)
return false;
float pitch;
if (! ToPrimitive(cx, argv[0], pitch))
return false;
m_SndItem->SetPitch(pitch);
#else // !CONFIG2_AUDIO
UNUSED2(cx);
UNUSED2(argv);
#endif // CONFIG2_AUDIO
return true;
}
bool JSound::SetPosition(JSContext* cx, uintN argc, jsval* argv)
{
#if CONFIG2_AUDIO
if (! m_SndItem)
return false;
ENSURE(argc >= 1); // FIXME
CVector3D pos;
// absolute world coords
if (!ToPrimitive(cx, argv[0], pos))
return false;
m_SndItem->SetLocation(pos);
#else // !CONFIG2_AUDIO
UNUSED2(cx);
UNUSED2(argc);
UNUSED2(argv);
#endif // !CONFIG2_AUDIO
return true;
}
bool JSound::Fade(JSContext* cx, uintN UNUSED(argc), jsval* argv)
{
#if CONFIG2_AUDIO
if (! m_SndItem)
return false;
// ENSURE(argc >= 3); // FIXME
float initial_gain, final_gain;
float length;
if (! (ToPrimitive(cx, argv[0], initial_gain)
&& ToPrimitive(cx, argv[1], final_gain)
&& ToPrimitive(cx, argv[2], length)))
return false;
m_SndItem->SetGain(initial_gain);
m_SndItem->FadeToIn(final_gain, length);
#else // !CONFIG2_AUDIO
UNUSED2(cx);
UNUSED2(argv);
#endif // !CONFIG2_AUDIO
return true;
}
bool JSound::Play(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
if (! m_SndItem)
return false;
m_SndItem->Play();
#endif // CONFIG2_AUDIO
return true;
}
bool JSound::Loop(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
if (! m_SndItem)
return false;
m_SndItem->PlayLoop();
#endif // CONFIG2_AUDIO
return true;
}
bool JSound::Free(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
if (m_SndItem)
{
m_SndItem->FadeAndDelete(0.2);
m_SndItem = 0;
}
#endif // CONFIG2_AUDIO
return true;
}
void JSound::ScriptingInit()
{
AddMethod("toString", 0);
AddMethod("play", 0);
AddMethod("loop", 0);
AddMethod("free", 0);
AddMethod("setGain", 0);
AddMethod("setPitch", 0);
AddMethod("setPosition", 0);
AddMethod("fade", 0);
CJSObject::ScriptingInit("Sound", &JSound::Construct, 1);
}
CStr JSound::ToString(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv))
{
#if CONFIG2_AUDIO
return "[object Sound: " + (m_SndItem ? m_SndItem->GetName() : "(null)") + "]";
#else // !CONFIG2_AUDIO
return "[object Sound: audio disabled]";
#endif // !CONFIG2_AUDIO
}
JSBool JSound::Construct(JSContext* cx, uintN UNUSED(argc), jsval* vp)
{
// JSU_REQUIRE_MIN_PARAMS(1);
CStrW filename;
if (! ToPrimitive(cx, JS_ARGV(cx, vp)[0], filename))
return JS_FALSE;
JSound* newObject = new JSound(filename);
newObject->m_EngineOwned = false;
JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(newObject->GetScript()));
return JS_TRUE;
}