0ad/source/simulation2
leper 38cca12ec6 Add float depth support to cmpPosition.
This allows for amphibious units (swimming animals, tanks, etc).
The specified depth is the distance from the water surface where the
unit will start to float. Should most likely be a little less than
the height of the actor.

Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D842
This was SVN commit r20196.
2017-09-18 03:55:33 +00:00
..
components Add float depth support to cmpPosition. 2017-09-18 03:55:33 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers fix typo in LongPathfinder 2017-08-30 16:41:10 +00:00
scripting Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772. 2017-09-12 01:53:46 +00:00
serialization Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
system Fix an issue with tests. Allow to mock several components for the system entity. Reviewed by leper. 2017-09-17 07:06:09 +00:00
tests Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00
MessageTypes.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
Simulation2.cpp Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00
Simulation2.h An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460. 2016-11-15 13:26:58 +00:00
TypeList.h Update the color of the selection ring, rallypoints and territory outline when the playercolor is changed in atlas. 2017-08-09 11:19:14 +00:00