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Adds baseRange parameter to parabolic queries for combined 2D + parabolic detection. StandGround and Chase stances now use attack range (parabolic) with vision as baseRange, allowing units to attack enemies visible through friendly vision. Buildings benefit as well via BuildingAI. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||