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Replay folders were named YYYY-MM-DD_NNNN, a per-machine sequence counter. The same multiplayer match got a different folder name per participant, and unrelated matches could share a name, making it hard to correlate replays across players (rating aggregation, replay sharing, bug reports) without parsing commands.txt first. The engine already generates a matchID once per match, synced to all participants before the match starts. Replay folders are now named YYYY-MM-DD_<matchID>, so the same match produces the same folder name everywhere. The date comes from a new "startTime" attribute, set once by the host (StartTime.js, alongside MatchID.js) and synced like matchID, instead of each machine reading its own local clock. createDateIndexSubdirectory is untouched (still used by OOS logs and serialization tests); a new createReplaySubdirectory is added for replays only, following the same collision-handling pattern (incrementing suffix) as the existing function. This also means resuming a match (network rejoin, or a singleplayer game reloaded via StartSavedGame, both of which reuse the same matchID) saves an additional replay instead of overwriting the original. Fixes #8922
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef PS_UTIL_H
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#define PS_UTIL_H
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/os_path.h"
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#include "lib/status.h"
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#include "lib/types.h"
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#include "ps/CStr.h"
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#include <cstddef>
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#include <string>
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class Tex;
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const wchar_t* ErrorString(int err);
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CStr GetStatusAsString(Status status);
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OsPath createDateIndexSubdirectory(const OsPath& parentDir);
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OsPath createReplaySubdirectory(const OsPath& parentDir, const std::wstring& matchID, double startTimeMillis);
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Status tex_write(Tex* t, const VfsPath& filename);
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std::string Hexify(const std::string& s);
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std::string Hexify(const u8* s, size_t length);
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#endif // PS_UTIL_H
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