0ad/source/simulation2/helpers
wraitii c219ee54b2 Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
These functions were placed in UnitMotion, which had nothing to do with
range checks and made them available only to moving entities for no
particular reason.

This patch also adds support for square-square range checks and
shape-shape distance checks.

Modified from a patch by bb on top of work from wraitii.

Differential Revision: https://code.wildfiregames.com/D981
This was SVN commit r22345.
2019-06-06 19:37:23 +00:00
..
CinemaPath.cpp Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
CinemaPath.h Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
Geometry.cpp Move "IsInRange" family of functions to the Obstruction Manager and make the commutative. 2019-06-06 19:37:23 +00:00
Geometry.h Move "IsInRange" family of functions to the Obstruction Manager and make the commutative. 2019-06-06 19:37:23 +00:00
Grid.h Properly handle map resizes in Atlas, fixes #4800. 2018-04-08 21:49:47 +00:00
HierarchicalPathfinder.cpp Hierarchical pathfinder: Speed up edge update 2019-05-13 17:02:16 +00:00
HierarchicalPathfinder.h Hierarchical pathfinder: Speed up edge update 2019-05-13 17:02:16 +00:00
LongPathfinder.cpp Fix a m_JumpPointCache assertion failure in debug mode, refs fa726867f1. 2019-06-04 08:29:47 +00:00
LongPathfinder.h Decouple long and hierarchical pathfinders to an extent. 2019-05-13 16:58:00 +00:00
Pathfinding.h Remove 'Async' from short/long path requests names 2019-05-26 13:47:41 +00:00
PathGoal.cpp Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
PathGoal.h Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
Player.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Rasterize.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Rasterize.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Render.cpp Don't crash when calling the profiler from a 'non-main' thread 2019-05-04 15:03:10 +00:00
Render.h Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp. 2017-12-10 00:19:51 +00:00
Selection.cpp Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa. 2017-03-25 02:42:51 +00:00
Selection.h Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa. 2017-03-25 02:42:51 +00:00
SimulationCommand.h SpiderMonkey 38 upgrade: 10/35 2016-09-02 16:24:46 +00:00
Spatial.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
VertexPathfinder.cpp Remove 'Async' from short/long path requests names 2019-05-26 13:47:41 +00:00
VertexPathfinder.h Remove 'Async' from short/long path requests names 2019-05-26 13:47:41 +00:00