0ad/binaries/data/mods/public/simulation/components/interfaces
mimo 443158869c let the AIs know when a tribute is sent
This was SVN commit r15858.
2014-10-12 22:00:19 +00:00
..
AIProxy.js
AlertRaiser.js
Attack.js
AttackDetection.js
AuraManager.js
Auras.js
Barter.js
BattleDetection.js
Builder.js
BuildingAI.js
BuildRestrictions.js
Cost.js
DamageReceiver.js
EndGameManager.js add wonder victory condition. Refs #1649 2013-12-28 13:40:39 +00:00
EntityLimits.js
Formation.js
Foundation.js Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force). 2014-01-22 03:11:19 +00:00
GarrisonHolder.js Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields. 2014-01-18 20:26:52 +00:00
Gate.js
Guard.js
Heal.js
Health.js
Loot.js
Looter.js
Messages.js let the AIs know when a tribute is sent 2014-10-12 22:00:19 +00:00
Pack.js
ProductionQueue.js let the AIs know when a training has started 2014-06-14 14:34:37 +00:00
Promotion.js
RallyPoint.js
ResourceDropsite.js
ResourceGatherer.js
ResourceSupply.js
ResourceTrickle.js Implements resource trickle. Allows decimal player resources. Fixes #2413. 2014-01-31 12:01:49 +00:00
SkirmishReplacer.js
Sound.js
Stamina.js
StatisticsTracker.js
StatusBars.js
TechnologyManager.js
TerritoryDecay.js let the AI know when a building is decaying 2014-07-17 19:56:54 +00:00
Timer.js
Trader.js
TrainingRestrictions.js
Trigger.js Fixes 016d4599e1 by registering the new DisabledTemplatesChanged message. 2014-08-05 21:21:06 +00:00
TriggerPoint.js Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review. 2014-06-23 13:42:59 +00:00
UnitAI.js
WallPiece.js
WallSet.js
Wonder.js add wonder victory condition. Refs #1649 2013-12-28 13:40:39 +00:00