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interfaces
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let the AIs know when a tribute is sent
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2014-10-12 22:00:19 +00:00 |
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tests
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Fix tests.
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2014-11-12 19:51:28 +00:00 |
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AIInterface.js
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let the AIs know when a tribute is sent
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2014-10-12 22:00:19 +00:00 |
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AIProxy.js
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let the AI know when a building is decaying
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2014-07-17 19:56:54 +00:00 |
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AlertRaiser.js
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trained animals in corral should not respond to alert, adresses #2792
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2014-09-12 22:01:21 +00:00 |
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Armour.js
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Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do
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2014-04-29 07:15:10 +00:00 |
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Attack.js
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Change a scope for a bunch of variables in the Attack component. This simple change allows modders to modify the whole attack schema.
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2014-10-14 20:44:17 +00:00 |
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AttackDetection.js
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Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
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2014-06-19 14:37:08 +00:00 |
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AuraManager.js
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Should be workaround for issue #2684
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2014-07-26 17:12:45 +00:00 |
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Auras.js
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Fix walls + remove debug warning
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2014-06-09 17:51:23 +00:00 |
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Barter.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
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BattleDetection.js
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Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372.
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2014-01-12 23:13:24 +00:00 |
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Builder.js
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Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52
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2014-08-05 12:49:12 +00:00 |
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BuildingAI.js
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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BuildRestrictions.js
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Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485
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2014-05-02 10:09:53 +00:00 |
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Cost.js
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Fix giving foundations a population bonus after a tech research. Reported by bouke
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2014-06-18 15:58:04 +00:00 |
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EndGameManager.js
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Fixes tests.
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2014-07-13 19:45:44 +00:00 |
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EntityLimits.js
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Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
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2014-06-19 14:37:08 +00:00 |
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Fogging.js
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Fix mirages not flushed properly, introduced in 9ad2fc9fac.
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2014-11-13 21:04:40 +00:00 |
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Formation.js
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Actually call the function instead of testing if it exists. Patch by falsevision. Fixes #2626.
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2014-06-13 12:54:57 +00:00 |
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FormationAttack.js
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Let formations attack other formations (still without keeping their formation position though)
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2014-01-21 16:50:58 +00:00 |
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Foundation.js
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Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
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2014-06-23 13:42:59 +00:00 |
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GarrisonHolder.js
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fix a rare JS warning
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2014-07-22 18:20:47 +00:00 |
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Gate.js
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Gates now handle allies made using diplomacy.
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2013-04-18 18:18:34 +00:00 |
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Guard.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
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GuiInterface.js
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Change the way we filter out selected entities when we draw a selection box. Add a hotkey to allow selecting only idle units.
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2014-11-24 16:46:05 +00:00 |
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Heal.js
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Fix undefined property warning. Fixes #2742.
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2014-08-23 17:23:15 +00:00 |
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Health.js
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Fix color fade to not go beyond 255 and be integer.
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2014-06-04 16:23:56 +00:00 |
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Identity.js
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Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips
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2014-05-22 10:20:02 +00:00 |
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Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
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Looter.js
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make loot tech aware + implement celt and gaul hero auras
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2013-11-29 12:13:37 +00:00 |
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Mirage.js
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Slightly improve fogging performance by avoiding the constant deletion/re-creation of mirages.
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2014-11-12 15:56:45 +00:00 |
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MotionBall.js
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Pack.js
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fix the fix of setHeldPosition in b17ffaeb7e
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2014-06-15 17:27:03 +00:00 |
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Player.js
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let the AIs know when a tribute is sent
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2014-10-12 22:00:19 +00:00 |
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PlayerManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
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ProductionQueue.js
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fixes error with GetPosition2D called while out of world
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2014-08-30 17:03:04 +00:00 |
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Promotion.js
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fix the fix of setHeldPosition in b17ffaeb7e
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2014-06-15 17:27:03 +00:00 |
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RallyPoint.js
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update correctly the tradeRoute set on market foundations
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2014-10-12 19:56:24 +00:00 |
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ResourceDropsite.js
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Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629.
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2014-11-22 23:21:11 +00:00 |
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ResourceGatherer.js
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ResourceSupply.js
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modify AI common-api to allow fishing and minor fixes
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2014-05-18 10:50:44 +00:00 |
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ResourceTrickle.js
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Checking if cmpPlayer is valid.
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2014-01-31 14:47:23 +00:00 |
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Settlement.js
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SkirmishReplacer.js
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Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin.
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2014-05-18 15:53:57 +00:00 |
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Sound.js
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Stamina.js
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StatisticsTracker.js
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improve comment, see #2737
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2014-08-21 09:00:42 +00:00 |
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StatusBars.js
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Infinite farms with diminishing returns (but no farmland). Refs #1318.
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2013-07-30 06:04:53 +00:00 |
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TechnologyManager.js
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Clean up JSON parsing code. Refs #1374.
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2014-11-13 01:26:22 +00:00 |
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TechnologyTemplateManager.js
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Fix syntax errors in two auras.
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2014-06-04 22:27:36 +00:00 |
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TerritoryDecay.js
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let the AI know when a building is decaying
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2014-07-17 19:56:54 +00:00 |
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Timer.js
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Reverts the use of Set in f5336c42b8.
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2014-09-20 18:48:12 +00:00 |
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Trader.js
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Let trading range depend on obstruction. Fixes #2556
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2014-05-21 14:03:57 +00:00 |
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TrainingRestrictions.js
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Fixes some erroneous documentation in EntityLimits.
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2013-10-06 03:13:46 +00:00 |
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Trigger.js
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Load trigger scripts in serialization test mode.
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2014-07-22 23:30:27 +00:00 |
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TriggerPoint.js
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Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other)
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2014-06-23 15:55:07 +00:00 |
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UnitAI.js
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check ResourceGatherer interface before trying to gather, fixes #2801
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2014-09-26 21:23:32 +00:00 |
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UnitMotionFlying.js
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add dummy setspeed method to UnitMotionFlying
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2014-01-09 12:53:28 +00:00 |
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ValueModificationManager.js
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Allow system components to be registered on the scripting side (so mods can make their own system components).
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2014-05-18 13:44:08 +00:00 |
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Visibility.js
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Slightly improve fogging performance by avoiding the constant deletion/re-creation of mirages.
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2014-11-12 15:56:45 +00:00 |
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WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
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WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |
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Wonder.js
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Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
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2014-06-23 17:37:27 +00:00 |