| .. |
|
CinemaPath.cpp
|
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
|
2017-04-14 23:20:49 +00:00 |
|
CinemaPath.h
|
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
|
2017-04-14 23:20:49 +00:00 |
|
Geometry.cpp
|
Spawn units in rally point direction
|
2018-02-07 20:58:07 +00:00 |
|
Geometry.h
|
Spawn units in rally point direction
|
2018-02-07 20:58:07 +00:00 |
|
Grid.h
|
Properly handle map resizes in Atlas, fixes #4800.
|
2018-04-08 21:49:47 +00:00 |
|
HierarchicalPathfinder.cpp
|
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
|
2017-12-10 08:59:43 +00:00 |
|
HierarchicalPathfinder.h
|
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
|
2017-12-10 08:59:43 +00:00 |
|
LongPathfinder.cpp
|
Long range pathfinder cleanup
|
2017-12-10 14:23:16 +00:00 |
|
LongPathfinder.h
|
Long range pathfinder cleanup
|
2017-12-10 14:23:16 +00:00 |
|
Pathfinding.h
|
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
|
2016-11-23 11:18:37 +00:00 |
|
PathGoal.cpp
|
Consider that the point could be inside the goal area in some PathGoal functions
|
2018-01-16 02:15:04 +00:00 |
|
PathGoal.h
|
Consider that the point could be inside the goal area in some PathGoal functions
|
2018-01-16 02:15:04 +00:00 |
|
Player.h
|
Set svn:eol-style=native, fix some inconsistent line endings
|
2013-12-06 00:42:50 +00:00 |
|
Position.h
|
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
|
2012-01-12 12:51:10 +00:00 |
|
PriorityQueue.h
|
New long-range pathfinder.
|
2015-06-12 18:58:24 +00:00 |
|
Rasterize.cpp
|
Actually remove trailing tabs from source/.
|
2016-11-23 14:09:58 +00:00 |
|
Rasterize.h
|
New long-range pathfinder.
|
2015-06-12 18:58:24 +00:00 |
|
Render.cpp
|
Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp.
|
2017-12-10 00:19:51 +00:00 |
|
Render.h
|
Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp.
|
2017-12-10 00:19:51 +00:00 |
|
Selection.cpp
|
Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa.
|
2017-03-25 02:42:51 +00:00 |
|
Selection.h
|
Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa.
|
2017-03-25 02:42:51 +00:00 |
|
SimulationCommand.h
|
SpiderMonkey 38 upgrade: 10/35
|
2016-09-02 16:24:46 +00:00 |
|
Spatial.h
|
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
|
2016-11-23 11:18:37 +00:00 |