0ad/source/simulation2/scripting/JSInterface_Simulation.cpp
wraitii f6348b9617 Clean up header includes, add new forward declarations.
This cleans up many un-necessary header includes, either simply
providing nothing or forward declarations in their place.

No major compilation time change here, though this does reduce depencies
in some headers.

Also fix up old MacOS STL-include fixes that are no longer relevant.

Differential Revision: https://code.wildfiregames.com/D3128
This was SVN commit r24227.
2020-11-21 11:20:29 +00:00

220 lines
8.9 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Simulation.h"
#include "graphics/GameView.h"
#include "ps/ConfigDB.h"
#include "ps/Game.h"
#include "ps/GameSetup/Config.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/components/ICmpAIManager.h"
#include "simulation2/components/ICmpCommandQueue.h"
#include "simulation2/components/ICmpGuiInterface.h"
#include "simulation2/components/ICmpObstruction.h"
#include "simulation2/components/ICmpPosition.h"
#include "simulation2/components/ICmpSelectable.h"
#include "simulation2/helpers/Geometry.h"
#include "simulation2/helpers/Selection.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/Entity.h"
#include <array>
#include <fstream>
JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& name, JS::HandleValue data)
{
if (!g_Game)
return JS::UndefinedValue();
CSimulation2* sim = g_Game->GetSimulation2();
ENSURE(sim);
CmpPtr<ICmpGuiInterface> cmpGuiInterface(*sim, SYSTEM_ENTITY);
if (!cmpGuiInterface)
return JS::UndefinedValue();
ScriptRequest rqSim(sim->GetScriptInterface());
JS::RootedValue arg(rqSim.cx, sim->GetScriptInterface().CloneValueFromOtherCompartment(*(pCmptPrivate->pScriptInterface), data, false));
JS::RootedValue ret(rqSim.cx);
cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
return pCmptPrivate->pScriptInterface->CloneValueFromOtherCompartment(sim->GetScriptInterface(), ret, false);
}
void JSI_Simulation::PostNetworkCommand(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue cmd)
{
if (!g_Game)
return;
CSimulation2* sim = g_Game->GetSimulation2();
ENSURE(sim);
CmpPtr<ICmpCommandQueue> cmpCommandQueue(*sim, SYSTEM_ENTITY);
if (!cmpCommandQueue)
return;
ScriptRequest rqSim(sim->GetScriptInterface());
JS::RootedValue cmd2(rqSim.cx,
sim->GetScriptInterface().CloneValueFromOtherCompartment(*(pCmptPrivate->pScriptInterface), cmd, false));
cmpCommandQueue->PostNetworkCommand(cmd2);
}
void JSI_Simulation::DumpSimState(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
OsPath path = psLogDir()/"sim_dump.txt";
std::ofstream file (OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
g_Game->GetSimulation2()->DumpDebugState(file);
}
entity_id_t JSI_Simulation::PickEntityAtPoint(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int x, int y)
{
return EntitySelection::PickEntityAtPoint(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x, y, g_Game->GetViewedPlayerID(), false);
}
std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesInRect(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int x0, int y0, int x1, int y1, int player)
{
return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false);
}
std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesOnScreen(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), int player)
{
return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, player, false);
}
std::vector<entity_id_t> JSI_Simulation::PickNonGaiaEntitiesOnScreen(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
return EntitySelection::PickNonGaiaEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, false);
}
std::vector<entity_id_t> JSI_Simulation::GetEntitiesWithStaticObstructionOnScreen(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate))
{
struct StaticObstructionFilter
{
bool operator()(IComponent* cmp)
{
ICmpObstruction* cmpObstruction = static_cast<ICmpObstruction*>(cmp);
return cmpObstruction->GetObstructionType() == ICmpObstruction::STATIC;
}
};
return EntitySelection::GetEntitiesWithComponentInRect<StaticObstructionFilter>(*g_Game->GetSimulation2(), IID_Obstruction, *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres);
}
JS::Value JSI_Simulation::GetEdgesOfStaticObstructionsOnScreenNearTo(ScriptInterface::CmptPrivate* pCmptPrivate, entity_pos_t x, entity_pos_t z)
{
if (!g_Game)
return JS::UndefinedValue();
CSimulation2* sim = g_Game->GetSimulation2();
ENSURE(sim);
ScriptRequest rq(pCmptPrivate->pScriptInterface);
JS::RootedValue edgeList(rq.cx);
ScriptInterface::CreateArray(rq, &edgeList);
int edgeListIndex = 0;
float distanceThreshold = 10.0f;
CFG_GET_VAL("gui.session.snaptoedgesdistancethreshold", distanceThreshold);
CFixedVector2D entityPos(x, z);
std::vector<entity_id_t> entities = GetEntitiesWithStaticObstructionOnScreen(pCmptPrivate);
for (entity_id_t entity : entities)
{
CmpPtr<ICmpObstruction> cmpObstruction(sim->GetSimContext(), entity);
if (!cmpObstruction)
continue;
CmpPtr<ICmpPosition> cmpPosition(sim->GetSimContext(), entity);
if (!cmpPosition || !cmpPosition->IsInWorld())
continue;
CFixedVector2D halfSize = cmpObstruction->GetStaticSize() / 2;
if (halfSize.X.IsZero() || halfSize.Y.IsZero() || std::max(halfSize.X, halfSize.Y) <= fixed::FromInt(2))
continue;
std::array<CFixedVector2D, 4> corners = {
CFixedVector2D(-halfSize.X, -halfSize.Y),
CFixedVector2D(-halfSize.X, halfSize.Y),
halfSize,
CFixedVector2D(halfSize.X, -halfSize.Y)
};
fixed angle = cmpPosition->GetRotation().Y;
for (CFixedVector2D& corner : corners)
corner = corner.Rotate(angle) + cmpPosition->GetPosition2D();
for (size_t i = 0; i < corners.size(); ++i)
{
JS::RootedValue edge(rq.cx);
const CFixedVector2D& corner = corners[i];
const CFixedVector2D& nextCorner = corners[(i + 1) % corners.size()];
fixed distanceToEdge =
Geometry::DistanceToSegment(entityPos, corner, nextCorner);
if (distanceToEdge.ToFloat() > distanceThreshold)
continue;
CFixedVector2D normal = -(nextCorner - corner).Perpendicular();
normal.Normalize();
ScriptInterface::CreateObject(
rq,
&edge,
"begin", corner,
"end", nextCorner,
"angle", angle,
"normal", normal,
"order", "cw");
pCmptPrivate->pScriptInterface->SetPropertyInt(edgeList, edgeListIndex++, edge);
}
}
return edgeList;
}
std::vector<entity_id_t> JSI_Simulation::PickSimilarPlayerEntities(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
{
return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetViewedPlayerID(), includeOffScreen, matchRank, false, allowFoundations);
}
JS::Value JSI_Simulation::GetAIs(ScriptInterface::CmptPrivate* pCmptPrivate)
{
return ICmpAIManager::GetAIs(*(pCmptPrivate->pScriptInterface));
}
void JSI_Simulation::SetBoundingBoxDebugOverlay(ScriptInterface::CmptPrivate* UNUSED(pCmptPrivate), bool enabled)
{
ICmpSelectable::ms_EnableDebugOverlays = enabled;
}
void JSI_Simulation::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<JS::Value, std::wstring, JS::HandleValue, &GuiInterfaceCall>("GuiInterfaceCall");
scriptInterface.RegisterFunction<void, JS::HandleValue, &PostNetworkCommand>("PostNetworkCommand");
scriptInterface.RegisterFunction<void, &DumpSimState>("DumpSimState");
scriptInterface.RegisterFunction<JS::Value, &GetAIs>("GetAIs");
scriptInterface.RegisterFunction<entity_id_t, int, int, &PickEntityAtPoint>("PickEntityAtPoint");
scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, int, int, int, &PickPlayerEntitiesInRect>("PickPlayerEntitiesInRect");
scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, &PickPlayerEntitiesOnScreen>("PickPlayerEntitiesOnScreen");
scriptInterface.RegisterFunction<std::vector<entity_id_t>, &PickNonGaiaEntitiesOnScreen>("PickNonGaiaEntitiesOnScreen");
scriptInterface.RegisterFunction<std::vector<entity_id_t>, &GetEntitiesWithStaticObstructionOnScreen>("GetEntitiesWithStaticObstructionOnScreen");
scriptInterface.RegisterFunction<JS::Value, entity_pos_t, entity_pos_t, &GetEdgesOfStaticObstructionsOnScreenNearTo>("GetEdgesOfStaticObstructionsOnScreenNearTo");
scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, bool, &PickSimilarPlayerEntities>("PickSimilarPlayerEntities");
scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
}