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Use FinishedOwnCommands, which is intented to plan commands for the N+2 turn, but can be used to run commands immediately by the replay manager, and unlike FinishedUpdate is called before the first update. Reported by: Freagarach Fixes #5546 Differential Revision: https://code.wildfiregames.com/D3067 This was SVN commit r24280. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||