0ad/source/simulation2
wraitii cf6aaf37a4 Fix visual-replays not processing turn 0 commands.
Use FinishedOwnCommands, which is intented to plan commands for the N+2
turn, but can be used to run commands immediately by the replay manager,
and unlike FinishedUpdate is called before the first update.

Reported by: Freagarach
Fixes #5546

Differential Revision: https://code.wildfiregames.com/D3067
This was SVN commit r24280.
2020-11-28 09:14:29 +00:00
..
components Fix VisualActor tech changes for mirages 2020-11-28 08:57:15 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
scripting Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
serialization Use new JS Map/Set APIs in the serializer 2020-11-26 18:15:47 +00:00
system Fix visual-replays not processing turn 0 commands. 2020-11-28 09:14:29 +00:00
tests [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
Simulation2.h [SM52 2/2] Update to Spidermonkey 52 APIs. 2020-11-18 14:39:04 +00:00
TypeList.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00