0ad/source/tools/atlas/AtlasUI/General/Observable.cpp
wraitii 7e91806be3 Use C++17 to compile 0 A.D.
Supported compilers are Clang 5, GCC 7, Visual Studio 17, Xcode 9.3

Update Atlas alongside since the replacement APIs are c++17 only.
De-activate the StyledTextCtrl module of WxWidgets on mac, since that is
a wrapper around the Scintilla Text editor and doesn't compile with
C++17 (as it uses auto_ptr). We don't use the editor, so this is also a
win on the compilation time front.

Closes #5862

Differential Revision: https://code.wildfiregames.com/D3166
This was SVN commit r24308.
2020-12-01 14:17:12 +00:00

39 lines
1.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Observable.h"
void ObservableScopedConnections::Add(const ObservableConnection& conn)
{
// Clean up any disconnected connections that might be left in here
m_Conns.erase(
std::remove_if(m_Conns.begin(), m_Conns.end(),
std::not_fn(std::mem_fn(&ObservableConnection::connected))),
m_Conns.end()
);
// Add the new connection
m_Conns.push_back(conn);
}
ObservableScopedConnections::~ObservableScopedConnections()
{
// Disconnect all connections that we hold
for_each(m_Conns.begin(), m_Conns.end(), std::mem_fn(&ObservableConnection::disconnect));
}