0ad/binaries/data/mods/public
Vantha 2728c65a49
Remove some unused getters from components
Since __________, a bunch of getter on various components are now
unused. This patch removes three of them:
- `Identity.prototype.GetRankTechName`, because it is kinda redundant since
  there's also `Identity.prototype.GetRank`.
- `Auras.prototype.GetDescriptions` and `Upgrade.prototype.GetUpgrades`
  because they are long and perform additional logic (only duplicating
  some lines from globalscripts/Templates.js).

All of the other getters are simple and kept for now because they are
useful to have in general and might be handy in the future or for mods.
2026-08-14 12:47:18 +02:00
..
art Add missing garrison flag to some houses 2026-07-30 20:54:19 +02:00
audio Add waypoint/rally point feedback sound 2026-04-04 03:49:55 +02:00
autostart Wait for autostart by promise 2026-03-19 18:44:52 +01:00
campaigns Switch main branch to Release 28 2025-01-12 01:27:02 +01:00
gamesettings Use a slider for population cap 2026-02-20 20:02:37 +01:00
globalscripts Optimise GetEntityState 2026-08-14 12:47:04 +02:00
gui Deduplicate GetEntityState(clickedEntity) calls 2026-08-14 12:47:18 +02:00
l10n Fix string extraction of new game settings 2026-01-14 22:02:02 +01:00
maps Optimise GetEntityState 2026-08-14 12:47:04 +02:00
shaders Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
simulation Remove some unused getters from components 2026-08-14 12:47:18 +02:00
mod.json Switch main branch to Release 29 2025-12-18 18:16:11 +01:00