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Units can get stuck on passable navcells surrounded by impassable navcells because the short-pathfinder got them there, and then ordering them to move far way uses the long-pathfinder. We can safely run a short-pathfinder call, using the same logic as in D1424, to get unstuck in at least some of those situations. Reported by: Angen Differential Revision: https://code.wildfiregames.com/D3215 This was SVN commit r24385. |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||